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The siege has been broken. Due to leader Dan suddenly falling ill, his warriors have retreated back to their village.
Huh? You didn't read my next message?
The siege has been broken. Due to leader Dan suddenly falling ill, his warriors have retreated back to their village.
Military sub turn- attack on teal village to the southeast
Men/equipment to be used:
8 from elite fighting squad - experienced
40 warriors - experienced
equipped with:
50 iron shortswords.
42 leather chestplates
50 rectangular shields
50 good yew shortbows
50 iron daggers
Fire arrows for 3 volleys
unlit torches
fire lighting equipment.
and with my
battering ram - cover it in black cloth for the journey..
Right so we want to travel to that thin strip of forest north of the teal tribe, before this attack I want my 2 mounted scouts to have checked out the village from the outskirts of the forest that surrounds it, looking for defenses, sentries, etc and to try and estimate how big it is.
So yeah, as we arrive at the forest bit to the north, see what the scouts report back and I will formulate the plan from then.
Right.
So our force will be commanded in groups of 5, with a person from elite fighting group commanding a group each and champion being overall commander.
Lets test the waters a bit. Get the men to move just out of bowrange with shields locked. Then move into bowrange, front row hold shields forward, second row hold shields up and archers behind will attempt shots at the guards on the walls. Ram will keep its black cover on.
Your men try pushing closer. After closing in some 15 meters, the arrow fire suddenly doubles in intensity and numbers. It seems they've brought up more men to the wall and also switched to better arrows as they are now easily lodging into the shields and often even penetrating it.get them to move into an effective bow range for us and try the same thing.
The arrow barrage continues. You see another 2 of your men fall.Righto, lets pull back some out of arrow range, slowly of course with shields still held in position.
Lets get the ram into play. 10 people will be operating the ram (5 on each side) While the other 36 will be solely shielding from above(and the sides if we can get hit from there +) Hopefully this should provide a very strong roof over the heads of these guys. When we are actually moving towards the gate we will obviously need shields infront too. Once we reach the gate the guys operating the ram will swing it on its ropes with as much force as possible and begin battering the gate.
The enemy turns focus of fire to your team leaders. They get 1 and wound another slightly on the arm. It seems they're targeting the leaders now.Continue the push forward, get the team leaders to shout encouragement for the men to hold firm, hopefully their experience should help them in such a situation. Ignore the fire arrows for now, if the fire starts to spread, we can simply use it to set fire to their gate anyway.
ok, we can assume we are slightly prepared for this as it takes a bit of time for the gate to just open. Get the men to join shields and begin charging into the enemy, pushing with their shields and then lunging with swords - something they have practiced a hell of a lot over the past couple of years. They will use superior numbers to push the enemy back inside the gate, ensuring that the gate cannot be closed again.
Turn 10
The Cougar tribe - Cougarbrit
Population: 229
+30
You'll need to point them in a direction now, they've already went through your immediate surroundings. ...up
Construction of stone wall started. 25% done, gathered supplies used all up. Well that isn't very good.
Farms expanded. Your total farmlands have become very large and new farms are being put up quite far from the village. Does it look like the West Country yet?
Jobs distributed.
Your craftsmen made some tools for personal use of people. What tip will you use for the arrows & spear? And how many? (R) Um...hard stone? And enough for all my current guardsmen again. Empasis on again.
You ... adopt? the wolf cub. Cool, I'll call him Rex.
Your emissary does not return. Well that's impolite, good job I got another this turn...I think.
Turn 10
[/SIZE]The Followers of Alys -Rena
Population: 218
+30
You make a mill.Lumbermill?
What shall you grow on your new farm lands? (R)
6 farmers can farm turnips, 28 can farm wheat and the rest of them (did i manage to find someone who would want to trade barley? I mean GRAIN, not seed of a dinosaur >:/) barley if i got some (and answer was yes! My people shall be drunk and sober!)
Tournament held. Your men do not have much idea how to use shotels so they just use them as regular swords. Training commencing.
Shotels are used as a slashing weapon, it can be used both as a piercing and slashing weapon by slashing. You can hack with the tip or draw with a slash that can cut of limbs due to the design. Its main strength is that it is much more effective against shield wielders (against all kinds of shields as i can think of) because of the bow, it can lure itself behind the enemies shield over, under (not the best idea practically) and from the side. It is also fast to use.
http://i51.tinypic.com/fub7zc.jpg
8 Good chariots made.
40 elm bows made. Spears use what tip? Shields what shape/design? (R)
Spears use flint for now and Shields will be rectangular, my other shields are round btw.
Your make 69 tumblers.
Your weavers make 15 blankets with some patterns.
5 rings made with 6 amulets.
5 people total answered your call to teach how to make beer.
Gift will be a carpet for them all, does not sound like much today but before that would probably have been a luxury product.
You find a village willing to trade 3 iron pickaxes and 4 iron axes. They however send your merchant back with his 20 guards, stating they are offended you'd send a force of an small invasion party when you just wanted to trade.
That is rude of them in my opinion, which tribe was it?