DeletedUser9174
Guest
I know there are several threads on this but none of them seemed to answer what i wanted to know.
How random is the builds and can you force the buildings you want?
Ok what i mean is say you knock down the barracks/smithy down so the building requirements to build smithy/stable and workshop have not been met. Does that mean that when the building is selected will be one of the buildings the build requirements have been met on such as resources/WH/farm or will the village favour trying to get an even spread and try to build up the lower buildings. the other possibility i see is that a build is selected randomly and if it is able to build it does and if not it misses a turn until it can build a selected build.
Basically if you start catting buildings so the requierments are not met for several of the buildings will it:
How random is the builds and can you force the buildings you want?
Ok what i mean is say you knock down the barracks/smithy down so the building requirements to build smithy/stable and workshop have not been met. Does that mean that when the building is selected will be one of the buildings the build requirements have been met on such as resources/WH/farm or will the village favour trying to get an even spread and try to build up the lower buildings. the other possibility i see is that a build is selected randomly and if it is able to build it does and if not it misses a turn until it can build a selected build.
Basically if you start catting buildings so the requierments are not met for several of the buildings will it:
- build the other buildings (resources/wh) faster
- build them slower as it will favour the buildings you are trying to prevent
- make no difference to the speed/frequency that resources/wh are selected to grow