DeletedUser
Guest
I have created a support ticket which has had a number of responses. The latest of which I feel is very important.
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Under the new account manager tool, there is a "troop manager option".
This seems to be innogames attempt at recreating a mass recruit script which then has the benefit (for the added premium cost) of just looking after itself and the user not having to worry about it.
So taking a typical group setting,
I've input the values for
spears 2250
archers 2250
Scouts 2250
Cats 500
(its a church world shh!!)
I'm then submitting these under the earmark for building que (nb I'm not getting upset about the fact its building que rather than troop que)
Anyway, for the villas that already have some but not all troops built you would imagine that the program would be attempting to take the difference between 2250 spears and what its currently holding (1660) and therefore attempting to build 590 Spears at its earliest convenience. Not only that but you would assume if the villa only has 10000 Wood (but unlimited space) that it would start building 200 and thereby que the other 390 for a later date.
This tool does neither it populates the planned upgrade as 2250 spears so it will build 2250 spears for all villas ticked when the farm space and resources are both available.
There is no benefit whatsoever to the user as what your asking the user to do is go through each villa one at a time and work out what he still needs to build, or you can blanket create mini pockets of builds such as 100 Axes at a time or something ... but either way this is not a useful tool that we should be paying additional premium for.
Furthermore I find it quiet amusing that it reverts back to the "all" group when the recruit / earmark button is selected ... It feels like it is attempting to hid itself from its failure to comply.
I understand that this is a new feature but I'm massively disappointed in what I would have assumed to be quite a simple upgrade, after all scripters have been completing this task for many a year.
This Troop Management Tool could have been a real selling point rather than it being the pure negative feature that will no doubt cause many to not pay the extra premium.
I for one fall into that group.
Typhi
2011-01-20 07:48:30
Hello Reverend Revelry,
I agree that a tool in which you can fill in the total desired building levels of your troops would indeed be much more efficient. Failing that, it should indeed build as much as it can rather than wait for the resources to do a full run - the buffer is there for saving resources for other endeavours.
Do you have any proposals for the logistics of a recruitment tool that would work like the village manager does? Having it queue in groups (of 50?) when the resources become available strikes me as the best.
Sincerely,
Typhi
Tribalwars Support
Reverend Revelry
2011-01-20 11:06:17
Personally my view would be that this Troop Manager tool has (as a minimum) the full functionality of most Mass Recruitment scripts. In that rather than having to constantly retype your desired "group set-up" it is stored against the group.
You should then be able to earmark this entire setting against a village. So as and when resources / space become available against the said village it builds troops ... again there's a need for some thought into how the algorithm would work but thats why we'd be paying the additional premium points cost. I would assume that if it is unable to build the whole troop count it should build for 1 hr in each of barracks, stables and workshop, although I suppose cause you're paying the premium this should in theory be a manageable setting, ie build for 1 hr, build for 3 hrs, build forever sorta speak. Also you could have a setting for priorty ie speed build, if you've just picked up a barb and are intending to put 4000 Spears and 4000 Archers, well cause the barracks is not yet max'd the priorty should be the fastest available troop ... in this and always the case of spear. A more bums on seats sort of approach. But some-one elses priority could be something regarding the Stable first before barracks.
These items above I see as the luxury item that people would be happier to pay their additional premium for. Not this absurd item that's been labled Troop Manager ... It manages to do absolutely nothing.
As I've said. Priority nbr one would be to get the Tool Manager to do exactly that of a mass recruit script - with the storing of each group held against the group. After that you can certainly start to upgrade the product to something thats much more worthy of the title Troop Manager.
Hope this helps.
Typhi
2011-01-20 12:37:02
I'm drawing up a list of improvements for the Troop Manager to relay to the developers, which I'll run by you quickly.
- Scrap current system, use 'Desired Troop Level' system instead.
- "building" > "recruitment"
- Troop template storing
Sincerely,
Typhi
TribalWars Support
Reverend Revelry
2011-01-20 14:04:59
Hi Typhi,
Thanks for your quick response.
I'd appreciate if you would allow me the rest of the day to consider the options available before returning to you with a concrete answer.
By all means I believe the current system has major flaws but that aside is we're prepared to put some more development time into it then creating the requirements should be thought through carefully.
Hope this helps
Rev
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I would appreciate if we could have a reasonable discussion on what people would expect from the Troop Management tool so that we can then relay these ideas onto Typhi later this evening.
-------------------------------------------------------------------------------------------------------------------
Under the new account manager tool, there is a "troop manager option".
This seems to be innogames attempt at recreating a mass recruit script which then has the benefit (for the added premium cost) of just looking after itself and the user not having to worry about it.
So taking a typical group setting,
I've input the values for
spears 2250
archers 2250
Scouts 2250
Cats 500
(its a church world shh!!)
I'm then submitting these under the earmark for building que (nb I'm not getting upset about the fact its building que rather than troop que)
Anyway, for the villas that already have some but not all troops built you would imagine that the program would be attempting to take the difference between 2250 spears and what its currently holding (1660) and therefore attempting to build 590 Spears at its earliest convenience. Not only that but you would assume if the villa only has 10000 Wood (but unlimited space) that it would start building 200 and thereby que the other 390 for a later date.
This tool does neither it populates the planned upgrade as 2250 spears so it will build 2250 spears for all villas ticked when the farm space and resources are both available.
There is no benefit whatsoever to the user as what your asking the user to do is go through each villa one at a time and work out what he still needs to build, or you can blanket create mini pockets of builds such as 100 Axes at a time or something ... but either way this is not a useful tool that we should be paying additional premium for.
Furthermore I find it quiet amusing that it reverts back to the "all" group when the recruit / earmark button is selected ... It feels like it is attempting to hid itself from its failure to comply.
I understand that this is a new feature but I'm massively disappointed in what I would have assumed to be quite a simple upgrade, after all scripters have been completing this task for many a year.
This Troop Management Tool could have been a real selling point rather than it being the pure negative feature that will no doubt cause many to not pay the extra premium.
I for one fall into that group.
Typhi
2011-01-20 07:48:30
Hello Reverend Revelry,
I agree that a tool in which you can fill in the total desired building levels of your troops would indeed be much more efficient. Failing that, it should indeed build as much as it can rather than wait for the resources to do a full run - the buffer is there for saving resources for other endeavours.
Do you have any proposals for the logistics of a recruitment tool that would work like the village manager does? Having it queue in groups (of 50?) when the resources become available strikes me as the best.
Sincerely,
Typhi
Tribalwars Support
Reverend Revelry
2011-01-20 11:06:17
Personally my view would be that this Troop Manager tool has (as a minimum) the full functionality of most Mass Recruitment scripts. In that rather than having to constantly retype your desired "group set-up" it is stored against the group.
You should then be able to earmark this entire setting against a village. So as and when resources / space become available against the said village it builds troops ... again there's a need for some thought into how the algorithm would work but thats why we'd be paying the additional premium points cost. I would assume that if it is unable to build the whole troop count it should build for 1 hr in each of barracks, stables and workshop, although I suppose cause you're paying the premium this should in theory be a manageable setting, ie build for 1 hr, build for 3 hrs, build forever sorta speak. Also you could have a setting for priorty ie speed build, if you've just picked up a barb and are intending to put 4000 Spears and 4000 Archers, well cause the barracks is not yet max'd the priorty should be the fastest available troop ... in this and always the case of spear. A more bums on seats sort of approach. But some-one elses priority could be something regarding the Stable first before barracks.
These items above I see as the luxury item that people would be happier to pay their additional premium for. Not this absurd item that's been labled Troop Manager ... It manages to do absolutely nothing.
As I've said. Priority nbr one would be to get the Tool Manager to do exactly that of a mass recruit script - with the storing of each group held against the group. After that you can certainly start to upgrade the product to something thats much more worthy of the title Troop Manager.
Hope this helps.
Typhi
2011-01-20 12:37:02
I'm drawing up a list of improvements for the Troop Manager to relay to the developers, which I'll run by you quickly.
- Scrap current system, use 'Desired Troop Level' system instead.
- "building" > "recruitment"
- Troop template storing
Sincerely,
Typhi
TribalWars Support
Reverend Revelry
2011-01-20 14:04:59
Hi Typhi,
Thanks for your quick response.
I'd appreciate if you would allow me the rest of the day to consider the options available before returning to you with a concrete answer.
By all means I believe the current system has major flaws but that aside is we're prepared to put some more development time into it then creating the requirements should be thought through carefully.
Hope this helps
Rev
-------------------------------------------------------------------------------------------------------------------
I would appreciate if we could have a reasonable discussion on what people would expect from the Troop Management tool so that we can then relay these ideas onto Typhi later this evening.