No m/s world, how do trains/snipe's work?

DeletedUser9028

Guest
Does this mean that there is a priority to landing ie rams land first then nobles and lastly defence troops,
If not what is the order as you cannot tell when an attack has been sent.
 
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DeletedUser

Guest
Question:
What options has player B got to avoid his town B1 from being nobled?



(1.) Stack defence in B1 before 22:59:59
(2.) After the attack from A2 has been launched, send support to land in B1 at 22:59:59. This will arrive after the A2 attack and be hit by the 1st noble with his heavy nuke.
(3.) Bounce your offence from B1 off a village to return at 23:00:00, returns happen before attacks/supports so this will have the same effect as (2.) (if your going to lose the village and thus troops anyway, mayaswell see if your axes can defend the noble right?)
(4.) Attack yourself! Send 2-4 nobles from B2 to B1 to land before 23:00:00 leaving it on mid loyalty, his first enemy noble should reduce it, the 2nd capture, 3rd 4th and 5th would kill each other. Then a final friendly noble sent to hit at 23:00:00 (it was sent after so will land after) should retake the village.
There are others

Really usefull explination of attack orders in no MS world
 

DeletedUser9028

Guest
So basically full attacks journeys returning land first from your village to another, then they rely on attack ids for next incommings and finally cancelled attacks land last for the same second ;)

My interpretation. lol
 

DeletedUser

Guest
canceled commands land according to there attack ID rather than after, however the only scenario I can think of right now where that would cause a cancel to arrive before, is if it was cancelled after 9 mins, the exact second somebody 1 field away decided to scout.
 
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