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DeletedUser

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[sa]Round 161 - 6 Hour Cat Round

  • Start: Friday, 29/04/11 10:00
  • End: Friday, 29/04/11 16:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).

  • 0 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units.
  • Barbs and advanced bonus villages grow to 1500 points.
  • No Nobling.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
  • Speed: 400
  • Unit speed: 0.6
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins.
No nobling - one village per player.[/sa]
 

DeletedUser

Guest
[sa]Round 162 - 6 Hour Bash Round

  • Start: Friday, 29/04/11 17:00
  • End: Friday, 29/04/11 23:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 100 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 1500 points.
  • No Nobling.
  • 3-member tribe limit.
  • Random starting location.
  • Player limit: 100
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Bash round. Opponents defeated as attacker wins the round.
Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.[/sa]
 

DeletedUser

Guest
[sa]Round 163 - 12 Hour Cluster Round - Prize

  • Start: Saturday, 30/04/11 10:00
  • End: Saturday, 30/04/11 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).

  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1100 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Player limit: 100
  • Speed: 300
  • Unit speed: 0.7
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes

Caution: Noblemen travel a maximum distance of 10 fields.

Winner receives 100 premium points.[/sa]
 

DeletedUser

Guest
[sa]Round 164 - 12 Hours of 350x

  • Start: Sunday, 01/05/11 10:00
  • End: Sunday, 01/05/11 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 45 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Player limit: 100
  • Speed: 350
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes

Settings suggested by ExceptionalPerformance[/sa]
 

DeletedUser

Guest
[sa]Round 165 - 10 Hour Contional Win Round

  • Start: Monday, 02/05/11 09:00
  • End: Monday, 02/05/11 19:00

Description:

  • 25 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Player limit: 100
  • Speed: 300
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: First PLAYER to hold 20 villages AND 100k points for a period of 30 minutes wins the round.
If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.[/sa]
 

DeletedUser

Guest
[sa]Round 166 - 4 Hour Cat Round

  • Start: Monday, 02/05/11 19:30
  • End: Monday, 02/05/11 23:30

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 0 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units.
  • Barbs and advanced bonus villages grow to 1500 points.
  • No Nobling.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
  • Speed: 400
  • Unit speed: 0.6
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins.
No nobling - one village per player.[/sa]
 

DeletedUser

Guest
[sa]Round 167 - Mid week round

  • Start: Tuesday, 03/05/11 10:00
  • End: Friday, 06/05/11 22:30

Description:

  • 35 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units.
  • Barbs and bonus villages grow to 1000 points.
  • Packet academy. Only 3 noblemen can be built per village. Nobleman prices are constant.
  • 5-member tribe limit.
  • Random starting location.
  • Player limit: 100
  • Speed: 150
  • Unit speed: 0.75
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes

Noblemen reduce loyalty by 19 to 40 each time.[/sa]
 

DeletedUser

Guest
[sa]Round 168 - 9 Hours of 200x

  • Start: Saturday, 07/05/11 10:00
  • End: Saturday, 07/05/11 19:00

Description:

  • 45 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted. Scouts see buildings and troops.
  • Barbs and bonus villages grow to 1000 points.
  • Packet academy.Nobleman prices are constant.
  • 2-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes

Winner receives 100 premium points.

Round settings suggested by ARA00000000099999999[/sa]
 

DeletedUser

Guest
[sa]Round 169 - Week Long Round

  • Start: Saturday, 07/05/11 20:00
  • End: Friday, 13/05/11 20:00

Description:

  • 100 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • No bonus villages. Barbs grow to 1500 points.
  • Coin academy. Nobleman prices are constant
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Player limit: 100
  • Speed: 125
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes

Caution: Noblemen travel a maximum distance of 25 fields.[/sa]
 

DeletedUser

Guest
[sa]Round 170 - 3 days of 300x

  • Start: Saturday, 14/05/11 09:00
  • End: Monday, 16/05/11 23:00

Description:

  • 25 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • No extra barbarian villages are created. No bonus villages. Barbs grow to 500 points.
  • Coin academy.
  • 3-member tribe limit.No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Player limit: 100
  • Speed: 300
  • Unit speed: 0.7
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes

Winner receives 100 premium points.[/sa]
 

DeletedUser

Guest
[sa]Round 171 - Conditional Win Round

  • Start: Tuesday, 17/05/11 10:00
  • End: Tuesday, 17/05/11 23:00

Description:

  • 25 minutes beginner protection.
  • No paladin
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Militia not active.
  • Player limit: 100
  • Speed: 300
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: First PLAYER to hold 20 villages AND 100k points for a period of 1 hour wins the round.
If the winning conditions are not met by the end of the round, the player with the highest points wins the round. Details.

Top player receives 100 premium points[/sa]
 

DeletedUser

Guest
[sa]Round 172 - 3 Days of 200x - Constant Nobles

  • Start: Wednesday, 18/05/11 10:00
  • End: Friday, 20/05/11 23:00

Description:

  • 35 minutes beginner protection.
  • Paladin active (no items)
  • Archers active.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 7-member tribe limit.
  • Ability to choose starting direction.
  • Militia not active.
  • Player limit: 100
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes
[/sa]
 
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