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DeletedUser4

Guest
[tt]Round 1

Start: Friday, 27/08/10 17:00
End: Sunday, 29/08/10 17:00


Description:

  • 30 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 20-member tribe limit. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Caution: Noblemen travel a maximum distance of 50 fields.
  • Player limit: 100 (This means first 100 get in free, then you have to have premium)
  • Requirements for victory: Nil
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

    Prizes for winners of the first round
  • 400 Premium Points for Winner
  • 200 Premium Points Second Place
  • 100 Premium Points Third
  • 60 Premium Points for each member of the Winning Tribe
[/tt]
 

DeletedUser4

Guest
[tt] Round 2

Start: Monday, 30/08/10 12:00
End: Friday, 10/09/10 12:00

Description:

  • 300 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 1000 points.
  • Coin academy. Only 3 noblemen can be built per village.
  • 40-member tribe limit. No attacking tribemates.
  • Random starting location.
  • Caution: Noblemen travel a maximum distance of 50 fields.

Player limit: 100
Requirements for victory: Nil
Speed: 50
Unit speed: 1
Sleep mode: Yes
Account sitting: Yes
Morale: Yes
Building queue: Yes[/tt]


[tt]Changed to Packages for nobles no longer coins[/tt]
[tt]

BP now 180 mins ( 3 hours)

Tribe limit now 10

Grey and bonus % upped

[/tt]
 

DeletedUser4

Guest
[tt] 12 Hour Bash

Start: Saturday, 11/09/10 10:00
End: Saturday, 11/09/10 22:00

Description: Noblemen reduce loyalty by 19 to 40 each time.

0 minutes beginner protection.
Paladin active (no items).
Archers on.
Simple tech smithy.
Scouts can only scout units.
Fake limit active. Minimum attack force is 1 per cent of village points.
Barbs and advanced bonus villages grow to 1500 points.
Coin academy.
4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
Random starting location.
Requirements for victory:
Speed: 400
Unit speed: 1
Sleep mode: No
Account sitting: No
Morale: No
Building queue: Yes[/tt]
 

DeletedUser4

Guest
[tt]Round 4

  • Start: Sunday, 12/09/10 09:30
  • End: Wednesday, 15/09/10 21:30

Description:

  • 45 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Requirements for victory:
  • Speed: 200
  • Unit speed: 0.75
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/tt]
 

DeletedUser4

Guest
[tt]Round 5

  • Start: Thursday, 16/09/10 09:15
  • End: Friday, 17/09/10 22:15


Description:

  • 30 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 500 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 300
  • Unit speed: 0.5
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes
[/tt]
 

DeletedUser

Guest
[sa]Round 6

  • Start: Saturday, 18/09/10 08:00
  • End: Saturday, 18/09/10 12:00


Description:

  • 10 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted.
  • Church active.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 400
  • Unit speed: 0.3
  • Sleep mode: No
  • Account sitting: No
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 7

  • Start: Saturday, 18/09/10 14:00
  • End: Saturday, 18/09/10 18:00


Description:

  • 10 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 12355 points.
  • Packet academy. Nobleman prices are constant.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 400
  • Unit speed: 0.4
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 8

  • Start: Saturday, 18/09/10 20:00
  • End: Saturday, 18/09/10 23:59

Description:

  • 10 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 5-member tribe limit. No leaving tribe.
  • Random starting location.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 400
  • Unit speed: 0.4
  • Sleep mode: No
  • Account sitting: No
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 9

  • Start: Sunday, 19/09/10 08:00
  • End: Sunday, 19/09/10 12:00

Description:

  • 10 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • No bonus villages. Barbs grow to 2000 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 10

  • Start: Sunday, 19/09/10 14:00
  • End: Sunday, 19/09/10 18:00

Description:


Players start with increased building levels
(HQ 10, Barracks 10, Stable 5, Workshop 1, Smithy 10, Market 1, Farm 12, Warehouse 10, Wall 10, Timber 15, Iron 15, Clay 15, Hiding place 1).

Noblemen reduce loyalty by 19 to 40 each time.
  • 0 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages do no grow.
  • Coin academy.
  • 10-member tribe limit.
  • Random starting location.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 400
  • Unit speed: 0.4
  • Sleep mode: No
  • Account sitting: No
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 11

  • Start: Sunday, 19/09/10 20:00
  • End: Sunday, 19/09/10 23:59

Description:

  • 0 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 400
  • Unit speed: 0.65
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 12

  • Start: Monday, 20/09/10 12:00
  • End: Friday, 24/09/10 22:00

Description:

  • 60 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted.
  • Church active.
  • Barbs and advanced bonus villages grow to 5000 points.
  • Packet academy.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 150
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

Nauzhror

Well-Known Member
Reaction score
106
[tt]Round 13

  • Start: Saturday, 25/09/10 10:00
  • End: Sunday, 26/09/10 23:59

Description:

  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts see everything.
  • No Church.
  • Barbs grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 250
  • Unit speed: .5
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: Yes
  • Building queue: Yes
[/tt]
 
Last edited:

Nauzhror

Well-Known Member
Reaction score
106
[tt]Round 14

  • Start: Monday, 27/09/10 12:00
  • End: Tuesday, 28/09/10 22:00

Description:

  • 30 minutes beginner protection.
  • Paladin Active
  • No archers.
  • Simple Tech Smithy
  • Scouts see everything but outside troops.
  • No Church.
  • Barbs grow to 4000 points.
  • Coin academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 250
  • Unit speed: .7
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/tt]
 

Nauzhror

Well-Known Member
Reaction score
106
[tt]Round 15

  • Start: Wednesday, 28/09/10 12:00
  • End: Friday, 01/10/10 22:00

Description:

  • 40 minutes beginner protection.
  • Paladin Active
  • Archers Active.
  • Simple Tech Smithy
  • Scouts see everything.
  • No Church.
  • Barbs grow to 1000 points.
  • Coin academy.
  • 10-member tribe limit.
  • Random Start Location
  • Player limit: 100
  • Requirements for victory:
  • Speed: 200
  • Unit speed: .5
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: Yes
  • Building queue: Yes
[/tt]
 

DeletedUser

Guest
[sa]Round 16 - 5 Hour Bash

  • Start: Saturday, 02/10/10 10:00
  • End: Saturday, 02/10/10 15:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 3000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.

Bash round. Opponents defeated as attacker wins the round.
Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.
[/sa]
 

DeletedUser

Guest
[sa]Round 17 - 5 Hour Cat

  • Start: Saturday, 02/10/10 17:00
  • End: Saturday, 02/10/10 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
20 minutes beginner protection.

  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 2500 points.
  • No Nobling
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.

Catapult your opponents village. The player with the highest point village wins.
No nobling - one village per player.[/sa]
 

DeletedUser

Guest
[sa]Round 18 - 5 Hour Cat

  • Start: Sunday, 03/10/10 10:00
  • End: Sunday, 03/10/10 15:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
20 minutes beginner protection.

  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.

Catapult your opponents village. The player with the highest point village wins.
No nobling - one village per player[/sa]
 

DeletedUser

Guest
[sa]Round 19 - 5 Hour Bash

  • Start: Sunday, 03/10/10 17:00
  • End: Sunday, 03/10/10 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7000 points.
  • Coin academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.

Bash round. Opponents defeated as attacker wins the round.
Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm.
More than that fights with reduced efficiency.[/sa]
 

DeletedUser

Guest
[sa]Round 20

  • Start: Monday, 04/10/10 12:00
  • End: Tuesday, 05/10/10 22:00

Description:

  • 30 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Scouts can only scout units.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 250
  • Unit speed: 0.7
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/sa]
 
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