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DeletedUser

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[sa]Round 21

  • Start: Wednesday, 06/10/10 12:00
  • End: Friday, 08/10/10 22:00

Description:

  • Noblemen reduce loyalty by 25 to 40 each time.
  • 35 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Church active.
  • Barbs and bonus villages grow to 1500 points.
  • Packet academy.
  • 5-member tribe limit.
  • Random starting location.
  • Speed: 200
  • Unit speed: 0.75
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 22 - 5 Hour Cat

  • Start: Saturday, 09/10/10 10:00
  • End: Saturday, 09/10/10 15:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).

  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 300 points.
  • No Nobling.
  • 5-member tribe limit.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player[/sa]
 

DeletedUser

Guest
[sa]Round 23 - 5 Hour Cat

  • Start: Saturday, 09/10/10 17:00
  • End: Saturday, 09/10/10 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).

  • 20 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and bonus villages grow to 500 points.
  • No Nobling.
  • 10-member tribe limit.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.4
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player[/sa]
 

DeletedUser

Guest
[sa]Round 24 - 5 Hour Cat

  • Start: Sunday, 10/10/10 10:00
  • End: Sunday, 10/10/10 15:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).

  • 0 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Scouts can only scout units.
  • Barbs and advanced bonus villages grow to 1500 points.
  • No Nobling.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.6
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player[/sa]
 

DeletedUser

Guest
[sa]Round 25 - 5 Hour Cat

  • Start: Sunday, 10/10/10 17:00
  • End: Sunday, 10/10/10 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).

  • 20 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 7000 points.
  • No Nobling.
  • 3-member tribe limit.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.65
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player[/sa]
 

DeletedUser

Guest
[sa]Round 26

  • Start: Monday, 11/10/10 10:00
  • End: Friday, 15/10/10 23:59

Description:

  • 210 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 2500 points.
  • Packet academy.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Speed: 100
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 27

  • Start: Saturday, 16/10/10 10:00
  • End: Saturday, 16/10/10 22:00

Description:

  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy. Noblemen cost half the usual amount.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Noblemen reduce loyalty by 10 to 45 each time.
  • Speed: 400
  • Unit speed: 0.4
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 28 - 5 Hour Bash

  • Start: Sunday, 17/10/10 10:00
  • End: Sunday, 17/10/10 15:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: Yes
  • Building queue: Yes

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.[/sa]
 

DeletedUser

Guest
[sa]Round 29 - 5 Hour Bash

  • Start: Sunday, 17/10/10 17:00
  • End: Sunday, 17/10/10 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 15 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • 10-member tribe limit.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.[/sa]
 

DeletedUser

Guest
[sa]Round 30

  • Start: Monday, 18/10/10 10:00
  • End: Tuesday, 19/10/10 23:59

Description:

  • 35 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 31

  • Start: Wednesday, 20/10/10 10:00
  • End: Wednesday, 20/10/10 23:59

Description:

  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1700 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 32

  • Start: Thursday, 21/10/10 10:00
  • End: Friday, 22/10/10 23:59

Description:

  • Noblemen reduce loyalty by 19 to 40 each time.
  • 35 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted.
  • Church active.
  • Barbs and advanced bonus villages grow to 2000 points.
  • Coin academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 33 - Step Round

  • Start: Saturday, 23/10/10 10:00
  • End: Saturday, 23/10/10 15:00

Description:

  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 1300 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 350
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes

Requirements for victory: The Winner is the player with the most different “thousand” point villages at the end of the round(1000, 2000, 3000 etc)

Full description here

Warning: Demolition is not active[/sa]
 

DeletedUser

Guest
[sa]Round 34 - Pure O Round

  • Start: Saturday, 23/10/10 17:00
  • End: Saturday, 23/10/10 22:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 25 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 800 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 350
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes

Requirements for victory: The winner is the player with the largest number left over when subtracting their ODD from their ODA.
The goal specifically is to get as much ODA as possible while getting no, or as little as possible ODD.
Otherwise it is similar to a normal bash round.[/sa]
 

DeletedUser

Guest
[sa]Round 35 - 5 Hour Night Shift Cat Round

  • Start: Saturday, 23/10/10 23:59
  • End: Sunday, 24/10/10 05:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 5000 points.
  • No Nobling.
  • 3-member tribe limit.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.65
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.[/sa]
 

DeletedUser

Guest
[sa]Round 36 - Cluster Round

  • Start: Sunday, 24/10/10 10:00
  • End: Sunday, 24/10/10 22:00

Description:

  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 2 per cent of village points.
  • Barbs and advanced bonus villages grow to 1500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 250
  • Unit speed: 1
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes

Caution: Noblemen travel a maximum distance of 10 fields. [/sa]
 

DeletedUser

Guest
[sa]39 Round 37

  • Start: Monday, 25/10/10 10:00
  • End: Sunday, 31/10/10 22:00

Description:

  • 145 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy. Only 3 noblemen can be built per village. Noblemen cost half the usual amount.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 50
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 38

  • Start: Monday, 01/11/10 10:00
  • End: Tuesday, 02/11/10 22:00

Description:

  • 35 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 2 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 39

  • Start: Wednesday, 03/11/10 10:00
  • End: Friday, 05/11/10 22:00

Description:

  • Noblemen reduce loyalty by 19 to 40 each time.
  • 35 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Barbs and bonus villages grow to 750 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 40 - 4 Hour Bash

  • Start: Saturday, 06/11/10 09:00
  • End: Saturday, 06/11/10 13:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 150 per cent of village points.
  • Barbs and bonus villages grow to 1500 points.
  • No Nobling.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.[/sa]
 
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