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DeletedUser

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[sa]Round 41 - 4 Hour Cat

  • Start: Saturday, 06/11/10 14:00
  • End: Saturday, 06/11/10 18:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.
20 minutes beginner protection.

  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • No Nobling.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player[/sa]
 

DeletedUser

Guest
[sa]Round 42 - 4 Hour Bash

  • Start: Saturday, 06/11/10 19:00
  • End: Saturday, 06/11/10 23:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Fake limit active. Minimum attack force is 150 per cent of village points.
  • Barbs and advanced bonus villages grow to 3000 points.
  • No Nobling.
  • 4-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.[/sa]
 

DeletedUser

Guest
[sa]Round 43 - 4 Hour Cat

  • Start: Sunday, 07/11/10 09:00
  • End: Sunday, 07/11/10 13:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • No Nobling.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.7
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.[/sa]
 

DeletedUser

Guest
[sa]Round 44 - 4 Hour Bash

  • Start: Sunday, 07/11/10 14:00
  • End: Sunday, 07/11/10 18:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Church active.
  • Fake limit active. Minimum attack force is 150 per cent of village points.
  • No bonus villages. Barbs grow to 1500 points.
  • No Nobling.
  • 3-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.65
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.[/sa]
 

DeletedUser

Guest
[sa]Round 45 - 4 Hour Cat

  • Start: Sunday, 07/11/10 19:00
  • End: Sunday, 07/11/10 23:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • No Nobling.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.6
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.[/sa]
 

DeletedUser4

Guest
[tt]Round 46

  • Start: Monday, 08/11/10 10:00
  • End: Wednesday, 10/11/10 22:00

  • 35 minutes beginner protection.
  • Paladin.
  • Package nobles
  • 15-tech smithy (3 levels per technology).
  • No Fake Limit.
  • Barbs and advanced bonus villages grow to 500 points.
  • 5-member tribe limit.
  • Choice of starting direction.
  • Speed: 200
  • Unit speed: 1.0
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes
[/tt]
 

DeletedUser

Guest
[sa]Round 47

  • Start: Thursday, 11/11/10 07:30
  • End: Friday, 12/11/10 23:59

Description:

  • 25 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1100 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Random starting location.
  • Speed: 300
  • Unit speed: 0.7
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 48

  • Start: Saturday, 13/11/10 10:00
  • End: Sunday, 14/11/10 23:59

Description:

  • 35 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 750 points.
  • Packet academy. Nobleman prices are constant.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes

Caution: Noblemen travel a maximum distance of 50 fields.[/sa]
 

DeletedUser

Guest
[sa]Round 49

  • Start: Monday, 15/11/10 07:45
  • End: Friday, 19/11/10 23:59

Description:

Noblemen reduce loyalty by 16 to 24 each time.

  • 20 minutes beginner protection.
  • No paladin.
  • No archers.
  • Unlimited tech smithy (10 levels per technology).
  • Units outside villages cannot be scouted.
  • Barbs and advanced bonus villages grow to 350 points.
  • Packet academy.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support. No Diplomacy.
  • Ability to choose starting direction.
  • Speed: 300
  • Unit speed: 0.75
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Caution: Noblemen travel a maximum distance of 50 fields.

Winner will get 250 PP
Winning Tribe will get 100PP each[/sa]
 

DeletedUser

Guest
[sa]Round 50

  • Start: Saturday, 20/11/10 00:01
  • End: Sunday, 21/11/10 23:59

Description:

The farm limit is active. Per farm level, 150 units are supported.

Noblemen reduce loyalty by 24 to 37 each time.

  • 0 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Church active.
  • Barbs and bonus villages grow to 3500 points.
  • Coin academy.
  • 8-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: No
  • Morale: Yes
  • Building queue: Yes

Caution: Noblemen travel a maximum distance of 5 fields.[/sa]
 

DeletedUser

Guest
[sa]Round 51

  • Start: Monday, 22/11/10 10:00
  • End: Monday, 22/11/10 22:00

Description:

  • 15 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • No bonus villages. Barbs grow to 500 points.
  • Packet academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: No
  • Building queue: Yes
[/sa]
 
Last edited by a moderator:

DeletedUser

Guest
[sa]Round 52

  • Start: Tuesday, 23/11/10 10:00
  • End: Wednesday, 24/11/10 22:00

Description:

  • 30 minutes beginner protection.
  • Paladin active (no items).
  • No archers.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Barbs and bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 
Last edited by a moderator:

DeletedUser

Guest
[sa]Round 53

  • Start: Thursday, 25/11/10 10:00
  • End: Friday, 26/11/10 22:00

Description:

  • 30 minutes beginner protection.
  • No paladin.
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • No bonus villages. Barbs grow to 1700 points.
  • Coin academy.
  • 3-member tribe limit.
  • Ability to choose starting direction.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser

Guest
[sa]Round 54

  • Start: Saturday, 27/11/10 00:01
  • End: Sunday, 28/11/10 23:59

Description:

Noblemen reduce loyalty by 1 to 100 each time.


  • 30 minutes beginner protection.
  • No paladin.
  • No archers.
  • 15-tech smithy (3 levels per technology).
  • Barbs and bonus villages grow to 500 points.
  • Coin academy. Nobleman prices are constant.
  • 3-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser4

Guest
[sa]Round 55

  • Start: Monday, 29/11/10 07:30
  • End: Friday, 03/12/10 19:30

Description:

  • 35 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 2 per cent of village points.
  • Barbs and advanced bonus villages grow to 500 points.
  • Coin academy. Nobleman prices are constant.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Random starting location.
  • Caution: Noblemen travel a maximum distance of 10 fields.
  • Player limit: 100
  • Requirements for victory:
  • Speed: 200
  • Unit speed: 1
  • Sleep mode: Yes
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/sa]
 

DeletedUser4

Guest
[tt]Round 56

  • Start: Saturday, 04/12/10 08:00
  • End: Saturday, 04/12/10 12:00
Description:
  • 0 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • 15-tech smithy (3 levels per technology).
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 1000 points.
  • Packet academy.
  • 5-member tribe limit.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.65
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/tt]
 

DeletedUser4

Guest
[tt]Round 57

  • Start: Saturday, 04/12/10 13:00
  • End: Saturday, 04/12/10 17:00

Description: Noblemen reduce loyalty by 10 to 45 each time.

  • 15 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Church active.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 3500 points.
  • Coin academy. Noblemen cost half the usual amount. Warning: noble prices not standard
  • 10-member tribe limit. No attacking tribemates. No leaving tribe. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.4
  • Sleep mode: No
  • Account sitting: Yes
  • Morale: Yes
  • Building queue: Yes
[/tt]
 

DeletedUser4

Guest
[tt]Round 58


  • Start: Saturday, 04/12/10 18:00
  • End: Saturday, 04/12/10 22:00


Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.



  • 20 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • Barbs and advanced bonus villages grow to 2500 points.
  • Coin academy.
  • 5-member tribe limit. No attacking tribemates. No outside support.
  • Ability to choose starting direction.
  • Speed: 400
  • Unit speed: 0.6
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes
[/tt]
 

DeletedUser

Guest
[sa]Round 59 - Cat Round

  • Start: Sunday, 05/12/10 08:00
  • End: Sunday, 05/12/10 13:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 100 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages
  • 3-member tribe limit.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory: Catapult your opponents village. The player with the highest point village wins. No nobling - one village per player.[/sa]
 

DeletedUser

Guest
[sa]Round 60 - Bash Round

  • Start: Sunday, 05/12/10 15:00
  • End: Sunday, 05/12/10 20:00

Description:

Players start with increased building levels (HQ 3, Warehouse 3, Timber 3, Iron 3, Clay 3, Hiding place 1).
The farm limit is active. Per farm level, 150 units are supported.

  • 100 minutes beginner protection.
  • Paladin active (no items).
  • Archers on.
  • Simple tech smithy.
  • Units outside villages cannot be scouted.
  • Fake limit active. Minimum attack force is 1 per cent of village points.
  • No extra barbarian villages are created. No bonus villages.
  • 3-member tribe limit.
  • Random starting location.
  • Speed: 400
  • Unit speed: 0.5
  • Sleep mode: No
  • Account sitting: No
  • Morale: No
  • Building queue: Yes

Requirements for victory:Bash round. Opponents defeated as attacker wins the round. Per farm level only 150 defensive units are supported - for 4500 total at level 30 farm. More than that fights with reduced efficiency.[/sa]
 
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