DeletedUser
Guest
Seriously you lot?
I personally disagree with this whole "points win wars" deal, because my history on world 1 proved that a small player with troops can handle the "big point" player. Let's run a example, let's say a 50k player with villages clustered, troops high, and walls up there. And let's say a 500k player with all those points trys to noble the smaller guy, but because the 50k player can stack the villages or dodge before the nukes arrive the smaller player can effectively rely on troops to hold his ground.
More points will only lead to attracting the attention of experienced players who know how to use troops to their advantage. I can name several examples of tribes that have won wars because of troops, not points
Anyways thanks for dealing with my post
This is the point whore mentality, its like saying "hmmm a lv30 hq would look better than having a few hundred more troops", and then it will end up costing you in the future.Seriously, points are more important than troops. You don't see a ranking for who has the most troops do you? No, it's all about who has the most points, thus HQ 30 and Market 25 are a MUST have in any village.
I personally disagree with this whole "points win wars" deal, because my history on world 1 proved that a small player with troops can handle the "big point" player. Let's run a example, let's say a 50k player with villages clustered, troops high, and walls up there. And let's say a 500k player with all those points trys to noble the smaller guy, but because the 50k player can stack the villages or dodge before the nukes arrive the smaller player can effectively rely on troops to hold his ground.
More points will only lead to attracting the attention of experienced players who know how to use troops to their advantage. I can name several examples of tribes that have won wars because of troops, not points
Anyways thanks for dealing with my post