UK15 Settings

DeletedUser

Guest
Really surprised none of these have been posted. It's about time to say what we want right..?

My personal favourites as usual:

Speed 2,
Unit Speed 1,
Morale time based for first 3 months,
Coins,
Paladin no weapons,
No archers,
No militia,
40 tribe member limit,
No fake limit,
No churches,
No farm rule,
Hauls as normal,
Small Barbarian villages (500 pts tops?) no bonus villages,
3 days BP,
Victory is 100% domination.
 

DeletedUser10790

Guest
Speed 2,
Unit Speed 1.5,
No morale
Coins,
Paladin no weapons,
No archers,
No militia,
40 tribe member limit,
No fake limit,
No churches,
No farm rule,
Hauls as normal
Barbs up to 2k, bonus villas active
3 days BP,
Victory is 80% tribal domination.

Blue
 

DeletedUser10594

Guest
Game speed 1.5
Unit speed 1
Ability to demolish buildings active
Morale active (not time-based))
Farm rule active (1000 spaces / level)
Basic defense 20
Milliseconds active
Fake limit 1% of the village points
Research system simplified research
Church inactive
Awards active
Growing barbarian villages active (up to 1500 points)
Bonus villages Enhanced bonus villages
Time frame for cancelling attacks 10 Minutes
Time frame for cancelling trades 5 Minutes
Night bonus active from 0:00 until 6:00 o'clock
Protection for beginners 5 Days
Max. ratio of attackers : defenders inactive
Flags Enabled

Packet academy. Nobleman prices are constant.
Max noblemen distance 50 Fields
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour 1.5
 

DeletedUser

Guest
How's about a UK no haul?? ...just putting it out there!!

NO HAUL
Game speed: 2
Unit speed: 0.75
Ability to demolish buildings: active
Morale: Inactive
Farm rule: Inactive
Basic defense: 20
Enforced Attack gap: 50ms
Enforced Support gap: none
Fake limit: inactive
Research system: simple
Church: inactive
Awards: active
Growing barbarian villages: active (slowly up to 1000 points)
Bonus villages: Inactive
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus active from 0:00 until 08:00 o'clock
Protection for beginners: 4 Days
Max. ratio of attackers : defenders: inactive
Flags: Inactive
Archers: Active
Coins
Paladin: Active, No weapons
Max noblemen distance: Inactive
Loyalty decrease per nobleman attack 20-35
Loyalty increase per hour: 2

Victory: 100% domination
 
Last edited by a moderator:

DeletedUser

Guest
I don't think a UK no-haul would be good at all, unless they released one with hauls with it. They are quite disliked and with how rarely UK release worlds it would just be a big failure. Better to run off to net if you want no-hauls.
My thoughts, anyway.
 

DeletedUser8097

Guest
No haul slow worlds are the dumbest thing out there.
 

DeletedUser10789

Guest
Lets get this moving again

No Hauls
Game speed: 4
Unit speed: 0.5 (according to ^)
Ability to demolish buildings: active
Morale: Inactive
Farm rule: Inactive
Basic defense: 20
Enforced Attack gap: 150ms
Enforced Support gap: none
Fake limit: inactive
Research system: simple
Church: inactive
Awards: active
Growing barbarian villages: active (slowly up to 1000 points)
Bonus villages: Inactive
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus active from 2300 until 06:00 o'clock
Protection for beginners: 3 Days
Max. ratio of attackers : defenders: inactive
Flags: Inactive
Archers: Active
Coins
Paladin: Active, No weapons
Max noblemen distance: Inactive
Loyalty decrease per nobleman attack 25-35
Loyalty increase per hour: 3

Victory: 75% domination for 1 month
 

DeletedUser4753

Guest
Speed 1,
Unit Speed 2,
No Morale
Coins, reduced noble costs from start
Paladin Advanced weapons
Archers
No militia
5 tribe member limit,
Make it possible to launch support at villages as per attacking, but support will not be station in a village not under yours/tribes controll.
ie like w13's support rule except possible to still launch it, regardless of destination.
No fake limit,
No churches,
No farm rule,
Hauls as normal,
Barbs to 300 pts
2 days BP,
Victory 90% domination.

Or the above with larger tribe limit, fake limit on and barbs growing to maybe 600-1000
 

DeletedUser4753

Guest
Also, why are tribe locks being thought about at the start of a world, wouldn't it be better to have say a 3 month after day of joining world to find tribe then have a tribe lock.

all im thinking is all too often wars are swayed by recalling of spies or a huge players getting annoyed and leaving, would it not be good to have a setting like tribe lock to encourage wars to be on going and stop weak players jumping tribe to tribe just to win a world?
 

DeletedUser

Guest
5 tribe member limit would be very interesting, especially if they put on no outside support.
 

DeletedUser

Guest
are we talking about uk15 or a classic? 5 member limit ,settings for classic i think ,speed 4 too.
i would like 2 speed , 50 members limit (more newbies) and winning conditions 75%-80% other setting doesn't realy matter to me.

and no tribe locks!
 

DeletedUser10790

Guest
As the thread title says, we're talking about uk15

blue
 

DeletedUser11665

Guest

Game speed: 2
Unit speed: 1
Ability to demolish buildings: active
Morale: Inactive
Enforced Attack gap: 50 ms
Enforced Support gap: none
Fake limit: inactive
Research system: simple
Church: inactive
Awards: active
Growing barbarian villages: active (slowly up to 1000 points)
Bonus villages: active
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus active from 2400 until 07:00 o'clock
Protection for beginners: 3 Days
Max. ratio of attackers : defenders: inactive
Flags: Inactive
Archers: Inactive
Coins
Paladin: Active, No weapons
Max noblemen distance: Inactive
Loyalty decrease per nobleman attack 25-35
Loyalty increase per hour: 3
Tribe limit: 20

Victory: 80% domination for 1 month
 

DeletedUser4753

Guest
5 tribe member limit would be very interesting, especially if they put on no outside support.

My thoughts exactly, and i would say the no outside support is essential for the kind of 5 member limit tribe world i think would be appealing.

@huto, i put the idea of using some sort of tribe lock because i think its stupid wars are won via recruit friends from tribes instead of fighting, its like if you have a solid world winning tribe from one world, spread across a few tribes in the next world, as they are all friends it quiet easy to slowly aquire former tribe mates then tear down the tribe they came over from. i find it enjoyable fighting/rimming/skirmishing with ppl i would consider in game friends, adds to the banter n no hard feelings.
 

DeletedUser

Guest
Game speed: 2
Unit speed: 1 (doesn't matter to me , i don't understand this )
Ability to demolish buildings: active
Morale: Inactive
Enforced Attack gap: 50 ms
Enforced Support gap: none
Fake limit: inactive
Research system: simple
Church: inactive
Awards: active
Growing barbarian villages: active (slowly up to 1000 points) (many barbs)
Bonus villages: active
Time frame for cancelling attacks: 10 Minutes
Time frame for cancelling trades: 5 Minutes
Night bonus active from 22:00 until 05:00 o'clock
Protection for beginners: 3 Days
Max. ratio of attackers : defenders: inactive
Flags: Inactive
Archers: active
Coins
Paladin: Active, with weapons
Max noblemen distance: Inactive
Loyalty decrease per nobleman attack 25-35
Loyalty increase per hour: 2
Tribe limit: 40-50
 
Last edited by a moderator:

DeletedUser4753

Guest
Unit speed is how fast units travel.

on a game speed 1 a unit may take 1hr to complete its journey, to do the same journey on a world with game speed 1 unit speed 0.5 it will take 2 hours.

on a game speed 1 unit speed 2 the same journey will take 30 mins

game speed also effects unit speed. so on a game speed 2 unit speed 0.5 or a game speed 4 unit speed 0.25 or a game speed 0.5 unit speed 2 that same journey takes the same time.

so game speed x unit speed gives you a decimal that you can use to calculate travel time of a particular journey in relation from the standard game speed 1 unit speed 1
 

DeletedUser

Guest
i understand that ,but i think it would be better if we know real speed of unit (for example nobleman travels 5 min/field)
 
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