Villages specialized

DeletedUser

Guest
First of all this tutorial was restirado of servidro. Br and adapted by me

This tutorial is for players who have more of a village

The first village that we usually have much offensive as defensive units. This is very important because we must be able to defend and also attack to conquer other villages.

But when we began to conquer other villages, things change.
As I said this is a tutorial only for those who already have 2 or more villages.


What is the expertise of your village?

For a village that is dedicated to producing units ONLY offensive or defensive units ONLY.

Defensive units: spearman, swordsman, archer, Heavy Cavalry
Units offensive: Bárbaro, Light Cavalry, the archer horse, ram, Catapulta

It is absolutely essential to get your specialized villages. There is NO advantage in balancing offensive and defensive units in the same village.

Even if you do not like the idea of having a village without ANY defense, although with much offensive power, it is necessary because otherwise you will be very weak offensive force. A small amount of protection in the village is practically useless against the force that can attack a village FULLY cause.

Below are some examples of defenses that your village can take.

Defensive Village:

Option 1:
10000 spearman
10,000 swordsmen

Option 2:
6000 lancer
6000 swordsmen
1000 Heavy Cavalry

Option 3:
6000 lancer
6000 swordsmen
6000 Archers

Option 4:
5000 lancer
5000 swordsmen
2000 Archers
1000 Heavy Cavalry

Choose the style that you like more.

With regard to Spies, may be a good idea to have some on your defensive village, but do not produce many of them occupy as much space and do not help at all on defense. When you have more than 5 villages you can always create a village specializing in Spies, who has spearman 6000, 6000 and all other swordsmen in Spies.

Here now some examples of units to take offensive:

Offensive Village:

Option 1:
20,000 Barbarians
250 ram

Option 2:
7000 Barbarians
3000 Light Cavalry
350 ram

Option 3:
5000 Barbarians
3000 Light Cavalry
1000 Archers on horseback
350 ram

Choose the style that you like more.

We must stress the importance of the ram when they attack a village. The ram is essential, before they attack your troops, devastating much of the wall, reducing the strength of the defense of your opponent, allowing your troops suffer fewer casualties. NEVER attack without ram, unless the enemy village was without walls and / or you want to make a quick attack.

Note: Put the catapults pointed to the Wall are not as effective, because after the attack your troops cross the wall, therefore not helping to reduce casualties during the attack.

Specialized villages only work if you have three or more villages, and I explain why:

Not very safe villages have many offensive because, although they are good for expansion, have few defensive villages is very bad for your survival. Here are some ideas of how to decide what the best offensive numbers of villages in each village defensive.

Type of game you want play:

Aggressive Game:
1 offer for each village 2 village defensive. Suggested for experienced players with great courage, not bored of "win some and lose others"

Play Defense:
1 offer for each village 3 villages defensive. An ideal way for those seeking a balance between defense and attack.

Note: You can do any other combination, according to your own strategy.

This is just a tutorial, you can draw ideas or just use this strategy, but it was a good idea to think about specializing your villages

VALE NOTES:

For those who have asked to be the face of a fully developed village ...

Does not develop all the construction until its final limit
or not enough for the troops (whether offensive or defensive)

A village has to be fully developed once the final:

Defensive Village:

Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 15)
Workshop (level 0) - even zero!
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)

Offensive Village:

Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 20)
Workshop (level 10)
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)
 

DeletedUser

Guest
and the village builds are bad, workshop 10? and warehouse 30? stable 15!!@#!!!?? WTF?

Humm yea I could elaborate, but Id rather not
 

DeletedUser

Guest
it should be 30 resources
wall 0
barack 0 or 10 caus your new owner doesnt want to build all the buildings again.
that about it
oh and HQ ofc 20
 

DeletedUser269

Guest
It looks like the guide comes from the game, the crusades.
 

DeletedUser

Guest
It comes from thecrusades dot *** where it has been translated from Italian I think. This is bad. Someone delete it or remake it.
 

DeletedUser

Guest
First of all this tutorial was restirado of servidro. Br and adapted by me

This tutorial is for players who have more of a village

The first village that we usually have much offensive as defensive units. This is very important because we must be able to defend and also attack to conquer other villages.

But when we began to conquer other villages, things change.
As I said this is a tutorial only for those who already have 2 or more villages.


What is the expertise of your village?

For a village that is dedicated to producing units ONLY offensive or defensive units ONLY.

Defensive units: spearman, swordsman, archer, Heavy Cavalry
Units offensive: Bárbaro, Light Cavalry, the archer horse, ram, Catapulta

It is absolutely essential to get your specialized villages. There is NO advantage in balancing offensive and defensive units in the same village.

Even if you do not like the idea of having a village without ANY defense, although with much offensive power, it is necessary because otherwise you will be very weak offensive force. A small amount of protection in the village is practically useless against the force that can attack a village FULLY cause.

Below are some examples of defenses that your village can take.

Defensive Village:

Option 1:
10000 spearman
10,000 swordsmen

Option 2:
6000 lancer
6000 swordsmen
1000 Heavy Cavalry

Option 3:
6000 lancer
6000 swordsmen
6000 Archers

Option 4:
5000 lancer
5000 swordsmen
2000 Archers
1000 Heavy Cavalry

Choose the style that you like more.

With regard to Spies, may be a good idea to have some on your defensive village, but do not produce many of them occupy as much space and do not help at all on defense. When you have more than 5 villages you can always create a village specializing in Spies, who has spearman 6000, 6000 and all other swordsmen in Spies.

Here now some examples of units to take offensive:

Offensive Village:

Option 1:
20,000 Barbarians
250 ram

Option 2:
7000 Barbarians
3000 Light Cavalry
350 ram

Option 3:
5000 Barbarians
3000 Light Cavalry
1000 Archers on horseback
350 ram

Choose the style that you like more.

We must stress the importance of the ram when they attack a village. The ram is essential, before they attack your troops, devastating much of the wall, reducing the strength of the defense of your opponent, allowing your troops suffer fewer casualties. NEVER attack without ram, unless the enemy village was without walls and / or you want to make a quick attack.

Note: Put the catapults pointed to the Wall are not as effective, because after the attack your troops cross the wall, therefore not helping to reduce casualties during the attack.

Specialized villages only work if you have three or more villages, and I explain why:

Not very safe villages have many offensive because, although they are good for expansion, have few defensive villages is very bad for your survival. Here are some ideas of how to decide what the best offensive numbers of villages in each village defensive.

Type of game you want play:

Aggressive Game:
1 offer for each village 2 village defensive. Suggested for experienced players with great courage, not bored of "win some and lose others"

Play Defense:
1 offer for each village 3 villages defensive. An ideal way for those seeking a balance between defense and attack.

Note: You can do any other combination, according to your own strategy.

This is just a tutorial, you can draw ideas or just use this strategy, but it was a good idea to think about specializing your villages

VALE NOTES:

For those who have asked to be the face of a fully developed village ...

Does not develop all the construction until its final limit
or not enough for the troops (whether offensive or defensive)

A village has to be fully developed once the final:

Defensive Village:

Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 15)
Workshop (level 0) - even zero!
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)

Offensive Village:

Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 20)
Workshop (level 10)
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)

First off the font is atrocious.

Secondly the troops names are wrong.

Finally it isn't a very good guide, the troops rations are not efficient at all.
 

DeletedUser

Guest
First off the font is atrocious.

Secondly the troops names are wrong.

Finally it isn't a very good guide, the troops rations are not efficient at all.
It's translated from other game. And no it's not a gameforge one.
 

DeletedUser1006

Guest
best ratio in a defensive villa
is 1:1.25 spear to sword
as it took me around 4 nukes (2 of 18000 axes and 2 of 7000 axes and 300 l.c)
with just a morale of 94%
 

DeletedUser

Guest
lance , is like in my country barbarians? oO this is wrong , i saw this on our forum , on triburile.ro and is nice:p
 

DeletedUser

Guest
it should be 30 resources
wall 0
barack 0 or 10 caus your new owner doesnt want to build all the buildings again.
that about it
oh and HQ ofc 20


wall should ALWAYS be 20
Baracks should ALWAYS be 25

best ratio in a defensive villa
is 1:1.25 spear to sword
as it took me around 4 nukes (2 of 18000 axes and 2 of 7000 axes and 300 l.c)
with just a morale of 94%

Epic fail. 18000 axe nuke?
 

DeletedUser

Guest
Thanks for putting some effort in making a guide however there are a few areas which could harm new to the game players.

For that reason I think bad guides should be deleted.
 

DeletedUser

Guest
best ratio in a defensive villa
is 1:1.25 spear to sword
as it took me around 4 nukes (2 of 18000 axes and 2 of 7000 axes and 300 l.c)
with just a morale of 94%
If you're going for an all infantry D, the best ratio is roughly 3:2 sp:sw, since most nukes are lc heavy.

Attacker Units: 0 0 7000 0 0 3250 0 0 235 0 0 0 896.750 582.000 1.139.500 21.175
Losses: 0 0 7000 0 0 3250 0 0 235 0 0 0 896.750 582.000 1.139.500 21.175
Defender Units: 10000 10000 0 0 0 0 0 0 0 0 0 0 800.000 600.000 800.000 20.000
Losses: 7015 7015 0 0 0 0 0 0 0 0 0 0 561.200 420.900 561.200 14.030
Damage by rams: The wall has been damaged and downgraded from level 20 to level 13

vs

Attacker Units: 0 0 7000 0 0 3250 0 0 235 0 0 0 896.750 582.000 1.139.500 21.175
Losses: 0 0 7000 0 0 3250 0 0 235 0 0 0 896.750 582.000 1.139.500 21.175
Defender Units: 12000 8000 0 0 0 0 0 0 0 0 0 0 840.000 600.000 680.000 20.000
Losses: 8294 5529 0 0 0 0 0 0 0 0 0 0 580.570 414.690 469.970 13.823
Damage by rams: The wall has been damaged and downgraded from level 20 to level 13

Difference isn't immensely huge, but also reduces cost and build time slightly. However, I'd recommend going with a sp/hc/archer instead. Slightly weaker, but builds far faster, and moves a lot faster.

Also, of course 18k axe nukes are going to fare badly against a sw heavy D. That's just silly.
 
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DeletedUser

Guest
For those who are complaining about the font all you have to do is quote it.

As for the guide, all i have to say is lock this thread. :icon_neutral:
 
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