DeletedUser
Guest
First of all this tutorial was restirado of servidro. Br and adapted by me
This tutorial is for players who have more of a village
The first village that we usually have much offensive as defensive units. This is very important because we must be able to defend and also attack to conquer other villages.
But when we began to conquer other villages, things change.
As I said this is a tutorial only for those who already have 2 or more villages.
What is the expertise of your village?
For a village that is dedicated to producing units ONLY offensive or defensive units ONLY.
Defensive units: spearman, swordsman, archer, Heavy Cavalry
Units offensive: Bárbaro, Light Cavalry, the archer horse, ram, Catapulta
It is absolutely essential to get your specialized villages. There is NO advantage in balancing offensive and defensive units in the same village.
Even if you do not like the idea of having a village without ANY defense, although with much offensive power, it is necessary because otherwise you will be very weak offensive force. A small amount of protection in the village is practically useless against the force that can attack a village FULLY cause.
Below are some examples of defenses that your village can take.
Defensive Village:
Option 1:
10000 spearman
10,000 swordsmen
Option 2:
6000 lancer
6000 swordsmen
1000 Heavy Cavalry
Option 3:
6000 lancer
6000 swordsmen
6000 Archers
Option 4:
5000 lancer
5000 swordsmen
2000 Archers
1000 Heavy Cavalry
Choose the style that you like more.
With regard to Spies, may be a good idea to have some on your defensive village, but do not produce many of them occupy as much space and do not help at all on defense. When you have more than 5 villages you can always create a village specializing in Spies, who has spearman 6000, 6000 and all other swordsmen in Spies.
Here now some examples of units to take offensive:
Offensive Village:
Option 1:
20,000 Barbarians
250 ram
Option 2:
7000 Barbarians
3000 Light Cavalry
350 ram
Option 3:
5000 Barbarians
3000 Light Cavalry
1000 Archers on horseback
350 ram
Choose the style that you like more.
We must stress the importance of the ram when they attack a village. The ram is essential, before they attack your troops, devastating much of the wall, reducing the strength of the defense of your opponent, allowing your troops suffer fewer casualties. NEVER attack without ram, unless the enemy village was without walls and / or you want to make a quick attack.
Note: Put the catapults pointed to the Wall are not as effective, because after the attack your troops cross the wall, therefore not helping to reduce casualties during the attack.
Specialized villages only work if you have three or more villages, and I explain why:
Not very safe villages have many offensive because, although they are good for expansion, have few defensive villages is very bad for your survival. Here are some ideas of how to decide what the best offensive numbers of villages in each village defensive.
Type of game you want play:
Aggressive Game:
1 offer for each village 2 village defensive. Suggested for experienced players with great courage, not bored of "win some and lose others"
Play Defense:
1 offer for each village 3 villages defensive. An ideal way for those seeking a balance between defense and attack.
Note: You can do any other combination, according to your own strategy.
This is just a tutorial, you can draw ideas or just use this strategy, but it was a good idea to think about specializing your villages
VALE NOTES:
For those who have asked to be the face of a fully developed village ...
Does not develop all the construction until its final limit
or not enough for the troops (whether offensive or defensive)
A village has to be fully developed once the final:
Defensive Village:
Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 15)
Workshop (level 0) - even zero!
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)
Offensive Village:
Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 20)
Workshop (level 10)
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)
This tutorial is for players who have more of a village
The first village that we usually have much offensive as defensive units. This is very important because we must be able to defend and also attack to conquer other villages.
But when we began to conquer other villages, things change.
As I said this is a tutorial only for those who already have 2 or more villages.
What is the expertise of your village?
For a village that is dedicated to producing units ONLY offensive or defensive units ONLY.
Defensive units: spearman, swordsman, archer, Heavy Cavalry
Units offensive: Bárbaro, Light Cavalry, the archer horse, ram, Catapulta
It is absolutely essential to get your specialized villages. There is NO advantage in balancing offensive and defensive units in the same village.
Even if you do not like the idea of having a village without ANY defense, although with much offensive power, it is necessary because otherwise you will be very weak offensive force. A small amount of protection in the village is practically useless against the force that can attack a village FULLY cause.
Below are some examples of defenses that your village can take.
Defensive Village:
Option 1:
10000 spearman
10,000 swordsmen
Option 2:
6000 lancer
6000 swordsmen
1000 Heavy Cavalry
Option 3:
6000 lancer
6000 swordsmen
6000 Archers
Option 4:
5000 lancer
5000 swordsmen
2000 Archers
1000 Heavy Cavalry
Choose the style that you like more.
With regard to Spies, may be a good idea to have some on your defensive village, but do not produce many of them occupy as much space and do not help at all on defense. When you have more than 5 villages you can always create a village specializing in Spies, who has spearman 6000, 6000 and all other swordsmen in Spies.
Here now some examples of units to take offensive:
Offensive Village:
Option 1:
20,000 Barbarians
250 ram
Option 2:
7000 Barbarians
3000 Light Cavalry
350 ram
Option 3:
5000 Barbarians
3000 Light Cavalry
1000 Archers on horseback
350 ram
Choose the style that you like more.
We must stress the importance of the ram when they attack a village. The ram is essential, before they attack your troops, devastating much of the wall, reducing the strength of the defense of your opponent, allowing your troops suffer fewer casualties. NEVER attack without ram, unless the enemy village was without walls and / or you want to make a quick attack.
Note: Put the catapults pointed to the Wall are not as effective, because after the attack your troops cross the wall, therefore not helping to reduce casualties during the attack.
Specialized villages only work if you have three or more villages, and I explain why:
Not very safe villages have many offensive because, although they are good for expansion, have few defensive villages is very bad for your survival. Here are some ideas of how to decide what the best offensive numbers of villages in each village defensive.
Type of game you want play:
Aggressive Game:
1 offer for each village 2 village defensive. Suggested for experienced players with great courage, not bored of "win some and lose others"
Play Defense:
1 offer for each village 3 villages defensive. An ideal way for those seeking a balance between defense and attack.
Note: You can do any other combination, according to your own strategy.
This is just a tutorial, you can draw ideas or just use this strategy, but it was a good idea to think about specializing your villages
VALE NOTES:
For those who have asked to be the face of a fully developed village ...
Does not develop all the construction until its final limit
or not enough for the troops (whether offensive or defensive)
A village has to be fully developed once the final:
Defensive Village:
Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 15)
Workshop (level 0) - even zero!
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)
Offensive Village:
Woods (level 30)
Well of Clay (level 30)
Iron Mine (level 30)
Main Building (level 20)
Warehouse (Level 30)
Farm (Level 30)
Barracks (Level 25)
Stable (level 20)
Workshop (level 10)
Wall (level 20)
Ferreiro (level 20)
Cache (level 10)
Market (Level 15)
Academy (Level 1)
Meeting Place (level 1)
Statue (level 1)