DeletedUser589
Guest
Recently I have been hearing a lot of you out there talking about how you feel this world is slowing down too much, becoming boring and I see many active W1 players jumping ship to play new worlds in search for renewed excitement ( I have been guilty for this even if it was for a short week) After chatting to players all over W1 the general feeling is that it is caused because of two reasons:
1.) Price of nobles (especially for those of us in the top 20)
2.) Internals - The game is more like internal wars than tribal wars for most of the tribes at the moment
I have been discussing some thoughts i've had on the matter with members of my tribe and also in the W1 leaders chat, and now I want to put it to the public forums to see what the majority of you think to a.) the state of the world, b.) solutions and c.) my solutions which I am about to suggest below. Perhaps if enough of us agree that this world is starting to stagnate and that it could do with a push, the mods will look into how they can alter some things.
1.) £££ Nobles: Because of the no farming scripts rules, people are either having to set up bookmark farming (which is starting to take its toll) or manualy farming (which now takes tooo long for those of us with jobs or school) because of this most people only mint in a day what their villages produce from mines (minus the resources used for mass recruitment) This is meaning that in average people are generating between 1 - 2 nobles a day which for some accounts with 300 nukes, isnt enough to sustain an appetite for growth.
Perhaps a solution would be to either a.)reduce the costs of nobles eg half the amount of coins needed to produce nobles or half resources, what ever is easiest for the staff and in addition put a cap on the amount of coins needed so that once you reach 1k villages the required coins will not increase further. b.) increase the speed settings of the world now that it is later game so that villages are producing 4 times the amount of resources . . . I know this is speed 1 and we all chose it for this setting but I think that matters more in the start up stage, at this point I think we can all handle a speed 2 - 4 setting for resources (perhaps leave the rest as is if possible)
What do you all think?
2.) Internals - Too many players are quitting, some due to RL, some due to point 1 but what it means is that the rest of us active players now need to divert our attention away from the red dots to focus on the blue. We take internals because we don't want the enemy to take free villages that strategically would hurt our tribes. If my member goes barb near the core of W1N than my enemies have a chance to get in there and set up a cluster that would cause too many issues. All of us leaders prioritise the internal to stop this tactic from taking place.
Taking out an internal uses nobles which are hard to come by and also means your tribe end up using time and resources nobling a village that the tribe all ready had to work hard for previously.
Therefore I suggest that once a player decided to quit and hits delete, the villages that go barb can NEVER be attacked, they have a ban on them. This means the enemy can not take what the tribe has all ready won and your tribe can continue in its war and nobling red dots.
Essentially this game is tribal wars, and a tribe will win this game not an individual. So therefore when a player quits, in my opinion, it should not mean that the tribe has to then re-fight for the area it has all ready claimed. This would encourage players to hit red and also means that the prescious nobles we all save hard for can be used for the right reasons.
I know all tribes have internals going on and I would assume that like me youd prefer if those nobles were being sent to another tribe (W1N in a lot of your cases probably lol)
Anyway let me know what your thoughts are, am I wrong? Is this world perfect as is? Or do you to agree that this world could do with something to speed up the aggression and ultimately the end game, or do we all want to be here for a life time finishing this one off?
1.) Price of nobles (especially for those of us in the top 20)
2.) Internals - The game is more like internal wars than tribal wars for most of the tribes at the moment
I have been discussing some thoughts i've had on the matter with members of my tribe and also in the W1 leaders chat, and now I want to put it to the public forums to see what the majority of you think to a.) the state of the world, b.) solutions and c.) my solutions which I am about to suggest below. Perhaps if enough of us agree that this world is starting to stagnate and that it could do with a push, the mods will look into how they can alter some things.
1.) £££ Nobles: Because of the no farming scripts rules, people are either having to set up bookmark farming (which is starting to take its toll) or manualy farming (which now takes tooo long for those of us with jobs or school) because of this most people only mint in a day what their villages produce from mines (minus the resources used for mass recruitment) This is meaning that in average people are generating between 1 - 2 nobles a day which for some accounts with 300 nukes, isnt enough to sustain an appetite for growth.
Perhaps a solution would be to either a.)reduce the costs of nobles eg half the amount of coins needed to produce nobles or half resources, what ever is easiest for the staff and in addition put a cap on the amount of coins needed so that once you reach 1k villages the required coins will not increase further. b.) increase the speed settings of the world now that it is later game so that villages are producing 4 times the amount of resources . . . I know this is speed 1 and we all chose it for this setting but I think that matters more in the start up stage, at this point I think we can all handle a speed 2 - 4 setting for resources (perhaps leave the rest as is if possible)
What do you all think?
2.) Internals - Too many players are quitting, some due to RL, some due to point 1 but what it means is that the rest of us active players now need to divert our attention away from the red dots to focus on the blue. We take internals because we don't want the enemy to take free villages that strategically would hurt our tribes. If my member goes barb near the core of W1N than my enemies have a chance to get in there and set up a cluster that would cause too many issues. All of us leaders prioritise the internal to stop this tactic from taking place.
Taking out an internal uses nobles which are hard to come by and also means your tribe end up using time and resources nobling a village that the tribe all ready had to work hard for previously.
Therefore I suggest that once a player decided to quit and hits delete, the villages that go barb can NEVER be attacked, they have a ban on them. This means the enemy can not take what the tribe has all ready won and your tribe can continue in its war and nobling red dots.
Essentially this game is tribal wars, and a tribe will win this game not an individual. So therefore when a player quits, in my opinion, it should not mean that the tribe has to then re-fight for the area it has all ready claimed. This would encourage players to hit red and also means that the prescious nobles we all save hard for can be used for the right reasons.
I know all tribes have internals going on and I would assume that like me youd prefer if those nobles were being sent to another tribe (W1N in a lot of your cases probably lol)
Anyway let me know what your thoughts are, am I wrong? Is this world perfect as is? Or do you to agree that this world could do with something to speed up the aggression and ultimately the end game, or do we all want to be here for a life time finishing this one off?