DeletedUser2118
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Hey guys I'm bored!
Soes...here's how to achieve early rank with over activity use!
(Early rank being like top 10 yo!)
Preconditions:
A) your account is rarely unwatched
B) your account gets a minimum 10 minutes to farm every 1-2 hours
Note:
I will tries to keep boring details in notes at the end. If you see a (#) and are interested scroll down and looks.
Got that?!?!! Let's go!!!!
Begginer Protection)
Fact: This stage will not effect your ability to rank unless you really really screw it up.
Soes what's this stage all about? It's about prepping for right after protection. Lets look at teh help advice!
Back to the help!
Whenever you end up making barracks, keep on working to increase resource production. Consider using a market to trade away possible excess iron, but really you should have overinvested into timber to the point that you can trade at a high profit for clay/iron. Make sure that by the end of protection you have 100+ as a minimum. If you were farming actively than at some point when your neighbor villages are empty you will want smithy so that you can split up into small groups of spears and a few swords and rotate more efficiently. You can consider moving straight to axe but the research cost is significant early on just to have slightly shorter trips.
Well, done with the icky icky stage moving on!
Unleash the world!)
neighbors below 46 points have no barracks you will want to look for the neighbors like this that get out protection first so that you can send your units as soon at them as possible. These first hauls out of protection are great boosters, so make them count. As a personal quirk, apparently, this is the latest I axe research, you can quickly cover the cost and pump out a few and really get your spears moving. Get to like 150-200 spears and then work directly to stables.
A few scouts can be quite helpful(3) plus maybe spears to 200, after wards press directly for lc and keep pumping those units out caring about nothing but them and farm space till you keep stables queued constantly with a gain. Always make sure to keep your units farming. To make ranking more comfy don't bother with barracks unless you want to make more spears for farming+balancing resources.(Just ask TTTE, who had pre-nobling rank 1 for a bit!)
Once lc are flowing constantly start to buy those cheap but useful building upgrades. That is wall lvls and smithy. If resources allow invest some into resources buildings, but favor keeping hq and stables running constantly. (Note: no hiding place upgrades). Do not upgrade barracks,stable,hq until you have an income that allows all three queued (agains noting you can screw barracks for ease still).
Seeing that you are keeping things constant start pumping them resources into hq, upgrade hq when you can afford to and otherwise invest into wall/smithy, the cheaper of the two.
Congrats, with the state preconditions by hq 23-24, you'll be top 10. (many rumble players made hq between 22-25 early on)
Not top 10?!?! Well then start throwing your resources into barracks upgrades until you are.
For going on-ness once you can queue on hq whatevers you want next start pumping in them axes if you shafted them, rax push up to a level likes 15+, and you'll have an acceptable ammount by nobling. Once you get hq, rax, stable where you like, just goes with nothing but smithy till academy :<.
Final Points)
Maybe you're there thinking "I did that stuffs, but I didn't gets top 10?!?!". No you didn't, you got lazy about farming, take advantage of bookmarks, or quickbar links search for guides for more info if you wants.
Maybe you're wondering about the differences in the top ranks pre-nobling. Starting areas mean a lot for the very first days of a server, in fact starting a day later can easily make up for itself rather fast simply because of getting to a steady income faster (significantly less farming competition just a day in). Higher village density, more starting barbarians all help a player that goes for rank do it better.
So next time you think, "that guy's cool cause he got a high rank after that nooby pointwhore stuff"...remember it be easy!
On a side note, check out this cool idea I just came up with!
Oops....hit post thread instead of preview ><
Soes...here's how to achieve early rank with over activity use!
(Early rank being like top 10 yo!)
Preconditions:
A) your account is rarely unwatched
B) your account gets a minimum 10 minutes to farm every 1-2 hours
Note:
I will tries to keep boring details in notes at the end. If you see a (#) and are interested scroll down and looks.
Got that?!?!! Let's go!!!!
Begginer Protection)
Fact: This stage will not effect your ability to rank unless you really really screw it up.
Soes what's this stage all about? It's about prepping for right after protection. Lets look at teh help advice!
Good good! But lets expand, first of all timber will always be more valuabe at the begining, make sure to prioritize it . Second of all check your map for those barbarian/bonus villages :<. If you have close ones (one touching...maybe 2 units away tops). You can gain from gunning for barracks. (1). Either way you will want to get resources up more, remembering to favor timber (a barracks rusher should upgrade iron very rarely unless their abandons are all empty).In the beginning you mostly need one thing: Resources. The Timber camp cuts wood, the clay pit collects clay and the iron mine produces iron. The more you expand those buildings the more they produce. In the first few days it is recommended to heavily concentrate on resource production.
Back to the help!
Not really an issue for begginer protection (2). There's more to the the help but lets move on!While you are concentrating on your resource production it is important not to forget to defend those resources. You don't want to lose all those resources that you worked so hard for to a plunderer. One way to protect yourself is to build up your hiding place. The bigger the hiding place, the more resources are safe from attackers. Building up your hiding place is especially important if you have bigger players around you. It is also recommended to build a wall. Every level means that an attacker loses more troops and makes it unprofitable to attack any further.
Whenever you end up making barracks, keep on working to increase resource production. Consider using a market to trade away possible excess iron, but really you should have overinvested into timber to the point that you can trade at a high profit for clay/iron. Make sure that by the end of protection you have 100+ as a minimum. If you were farming actively than at some point when your neighbor villages are empty you will want smithy so that you can split up into small groups of spears and a few swords and rotate more efficiently. You can consider moving straight to axe but the research cost is significant early on just to have slightly shorter trips.
Well, done with the icky icky stage moving on!
Unleash the world!)
neighbors below 46 points have no barracks you will want to look for the neighbors like this that get out protection first so that you can send your units as soon at them as possible. These first hauls out of protection are great boosters, so make them count. As a personal quirk, apparently, this is the latest I axe research, you can quickly cover the cost and pump out a few and really get your spears moving. Get to like 150-200 spears and then work directly to stables.
A few scouts can be quite helpful(3) plus maybe spears to 200, after wards press directly for lc and keep pumping those units out caring about nothing but them and farm space till you keep stables queued constantly with a gain. Always make sure to keep your units farming. To make ranking more comfy don't bother with barracks unless you want to make more spears for farming+balancing resources.(Just ask TTTE, who had pre-nobling rank 1 for a bit!)
Once lc are flowing constantly start to buy those cheap but useful building upgrades. That is wall lvls and smithy. If resources allow invest some into resources buildings, but favor keeping hq and stables running constantly. (Note: no hiding place upgrades). Do not upgrade barracks,stable,hq until you have an income that allows all three queued (agains noting you can screw barracks for ease still).
Seeing that you are keeping things constant start pumping them resources into hq, upgrade hq when you can afford to and otherwise invest into wall/smithy, the cheaper of the two.
Congrats, with the state preconditions by hq 23-24, you'll be top 10. (many rumble players made hq between 22-25 early on)
Not top 10?!?! Well then start throwing your resources into barracks upgrades until you are.
For going on-ness once you can queue on hq whatevers you want next start pumping in them axes if you shafted them, rax push up to a level likes 15+, and you'll have an acceptable ammount by nobling. Once you get hq, rax, stable where you like, just goes with nothing but smithy till academy :<.
Final Points)
Maybe you're there thinking "I did that stuffs, but I didn't gets top 10?!?!". No you didn't, you got lazy about farming, take advantage of bookmarks, or quickbar links search for guides for more info if you wants.
Maybe you're wondering about the differences in the top ranks pre-nobling. Starting areas mean a lot for the very first days of a server, in fact starting a day later can easily make up for itself rather fast simply because of getting to a steady income faster (significantly less farming competition just a day in). Higher village density, more starting barbarians all help a player that goes for rank do it better.
So next time you think, "that guy's cool cause he got a high rank after that nooby pointwhore stuff"...remember it be easy!
(1)Different people favor different distances as acceptable for rushing barracks after just a few resources levels, my thread so we go with mine . If you have multiple at 2-3 units then it can compensate for 1 close one and that increases the worth of rushing barracks. Now there are all these talks about the optimal way to go about getting that early barracks, but who cares, I favor timber-clay-iron, then timber till I'm ready. Reality is you need to send 9 spears to profit...but it's quite the waste to send that early, and early levels make up for themselves fast so just going 1-1-1 clearly loses time to 2-1-1. In a fast world like 1.5 speed you can go for timber 4 easily and finish making like 11 spears faster than if you had stayed with timber 3. Once you start raiding, reinvest into more spears till at least 30, to lower the chance of a unit dieing, but past 40 you are more likely to lose out due to non full hauls...unless you have a number of abandons then consider investing into two teams of 30-40.
(2)Reiterating first
(3)There's a style choice here after you get scouts, much can be gained by making roughly 50+ axes and clearing very close neighbors with just spear defenses can make up for losses incurred in axes and greatly help resource production, myself I only like to clear redwarehouses and only if it costs less axes then my immidiate gain on clearing. Some people choose to skip axes altogether for now, this is workable if you plan to not clear any farms.
(2)Reiterating first
Defending this early is best avoided, even if you could crush attackers every unit counts, and if you're online you can just spend the resources anyway. A couple levels of hiding place can be useful as it gives you more lee-way when dodging when your resources are unbalanced. However, early resources are precious, so until you're attacked you should stay away from this. A low level wall is useful, don't use resources on this until the end of protection though. It slow down the purchase of a spear/resource building that has immidiate use while a wall is useless until protectin ends. I've seen many purchase it muh earlier than there is a point to. A lvl 2 wall will make people regret spear sending a lot, but more isn't really going to make a difference for random hits. Don't waste early resources on a wall unless you are being harassed only then does each level matter in getting your harasser to stop.While you are concentrating on your resource production it is important not to forget to defend those resources. You don't want to lose all those resources that you worked so hard for to a plunderer. One way to protect yourself is to build up your hiding place. The bigger the hiding place, the more resources are safe from attackers. Building up your hiding place is especially important if you have bigger players around you. It is also recommended to build a wall. Every level means that an attacker loses more troops and makes it unprofitable to attack any further.
(3)There's a style choice here after you get scouts, much can be gained by making roughly 50+ axes and clearing very close neighbors with just spear defenses can make up for losses incurred in axes and greatly help resource production, myself I only like to clear redwarehouses and only if it costs less axes then my immidiate gain on clearing. Some people choose to skip axes altogether for now, this is workable if you plan to not clear any farms.
On a side note, check out this cool idea I just came up with!
Oops....hit post thread instead of preview ><
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