W12 Settings

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DeletedUser8010

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Hi all; i know this is pretty early, but i wanted to see what everyone thought would be good settings for W12, heres what i think :)

World Settings
Game speed: 1
Unit speed: 1
Ability to demolish buildings: active
Morale: active (time-based)
Farm rule: inactive
Basic defense: 20
Milliseconds: active
Fake limit: 1% of the village points
Research system: simplified research
Church: inactive
Awards: active
Growing barbarian villages: active (up to 1000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: Half Travel Time
Time frame for cancelling trades: 5 Minutes
Night bonus: active from 0:00 until 7:00 o'clock
Protection for beginners: 4 Days
Max. ratio of attackers : defenders: 20 : 1 for the first 60 days]

Units
Archers: inactive
Scout system: The scout can scout troops, buildings, resources and scout foreign units
Paladin: inactive

Nobleman
Rising prices for noblemen: Gold coins
Inexpensively recreate noblemen: inactive
Max noblemen distance: 750 Fields
Loyalty decrease per nobleman attack: 20-35
Loyalty increase per hour: 1

Configuration
Tribe member limit: 40
Defeated opponents rankings: active, according to points
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active
NO HAUL LIMIT

Feel free to copy and paste the format :D
 
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DeletedUser10668

Guest
Settings:
Game speed---------------------------------------1.75
Unit speed----------------------------------------.75
Ability to demolish buildings------------------------active
Morale--------------------------------------------inactive
Farm rule-----------------------------------------active
Basic defense-------------------------------------20
Milliseconds---------------------------------------50ms gap
Fake limit-----------------------------------------inactive
Research system----------------------------------simple research
Church-------------------------------------------inactive
Awards-------------------------------------------active
Growing barbarian villages-------------------------active (up to 3000 points)
Bonus villages------------------------------------enhanced bonus villages
Time frame for cancelling attacks------------------10 Minutes
Time frame for cancelling trades-------------------10 Minutes
Night bonus--------------------------------------inactive
Protection for beginners---------------------------3 Days
max. ratio of attackers : defenders----------------25:1 for 30 days

Troops:
Archers------------------------------------------active
Scout system------------------------------------scouts can see all
Paladin------------------------------------------active
Paladin Weapons---------------------------------active

Nobles:
Prices for noblemen------------------------------Gold coins (increasing)
Inexpensively recreate noblemen------------------inactive
Max noblemen distance---------------------------inactive
Loyalty decrease per nobleman attack-------------20-35
Loyalty increase per hour-------------------------1

Extra:
Tribe member limit--------------------------------60
Defeated opponents rankings---------------------active
Account sitting----------------------------------active
Free trade---------------------------------------active
Select a direction--------------------------------active
Victory requirements-----------------------------Tribe owns 90%
 
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DeletedUser

Guest
Personally, I'd like to see a world with the same settings as UK2.
 

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Settings:
Game speed---------------------------------------1.5
Unit speed----------------------------------------1
Ability to demolish buildings------------------------active
Morale--------------------------------------------Active - Points based
Farm rule-----------------------------------------Inactive
Basic defense-------------------------------------20
Milliseconds---------------------------------------No limit
Fake limit-----------------------------------------inactive
Research system----------------------------------simple research
Church-------------------------------------------inactive
Awards-------------------------------------------active
Growing barbarian villages-------------------------active (up to 2000 points)
Bonus villages------------------------------------enhanced bonus villages
Time frame for cancelling attacks------------------10 Minutes
Time frame for cancelling trades-------------------10 Minutes
Night bonus--------------------------------------00:00 - 08:00
Protection for beginners---------------------------3 Days
max. ratio of attackers : defenders----------------Inactive

Troops:
Archers------------------------------------------Inactive
Scout system------------------------------------scouts can see all
Paladin------------------------------------------Inactive
Paladin Weapons---------------------------------Inactive

Nobles:
Prices for noblemen------------------------------Gold coins (increasing)
Inexpensively recreate noblemen------------------Active
Max noblemen distance---------------------------200 fields
Loyalty decrease per nobleman attack-------------25-35
Loyalty increase per hour-------------------------1.5

Extra:
Tribe member limit--------------------------------40
Defeated opponents rankings---------------------active
Account sitting----------------------------------active
Free trade---------------------------------------active
Select a direction--------------------------------active
Victory requirements-----------------------------Tribe dominants 100%
 

DeletedUser10327

Guest
Settings:
Game speed---------------------------------------1.75
Unit speed----------------------------------------.75
Ability to demolish buildings------------------------active
Morale--------------------------------------------inactive
Farm rule-----------------------------------------active
Basic defense-------------------------------------20
Milliseconds---------------------------------------50ms gap
Fake limit-----------------------------------------inactive
Research system----------------------------------simple research
Church-------------------------------------------inactive
Awards-------------------------------------------active
Growing barbarian villages-------------------------active (up to 3000 points)
Bonus villages------------------------------------enhanced bonus villages
Time frame for cancelling attacks------------------10 Minutes
Time frame for cancelling trades-------------------10 Minutes
Night bonus--------------------------------------inactive
Protection for beginners---------------------------3 Days
max. ratio of attackers : defenders----------------25:1 for 30 days

Troops:
Archers------------------------------------------active
Scout system------------------------------------scouts can see all
Paladin------------------------------------------active
Paladin Weapons---------------------------------active

Nobles:
Prices for noblemen------------------------------Gold coins (increasing)
Inexpensively recreate noblemen------------------inactive
Max noblemen distance---------------------------inactive
Loyalty decrease per nobleman attack-------------20-35
Loyalty increase per hour-------------------------1

Extra:
Tribe member limit--------------------------------60
Defeated opponents rankings---------------------active
Account sitting----------------------------------active
Free trade---------------------------------------active
Select a direction--------------------------------active
Victory requirements-----------------------------Tribe owns 90%



I like this one best :3
+1
 

DeletedUser6695

Guest
UK12 World Settings
Game speed: 2
Unit speed: 1
Ability to demolish buildings: active
Morale:none
Milliseconds: 50ms gap between attacks
Research system:15 tech
Church: active
Awards: active
Growing barbarian villages: active (up to 5000 points)
Bonus villages: Enhanced bonus villages
Night bonus: active from 0:00 until 8:00 o'clock
Protection for beginners: 2 Days


Units
Archers: active
Scout system: The scout can scout troops, buildings, resources and scout foreign units
Paladin: inactive

Nobleman
Rising prices for noblemen: packets
Inexpensively recreate noblemen: active
Max noblemen distance: 750 Fields
Loyalty decrease per nobleman attack: 20-35
Loyalty increase per hour: 1

Configuration
Tribe member limit: 20
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active


I think those settings would be interesting :lol:
 
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DeletedUser10327

Guest
Umm...guys...why have you all put "UK11 settings" at the top? Not sure if there's something I haven't noticed or what...
 

DeletedUser

Guest
Can't wait for UK 12. Don't really mind which settings are chosen, preferably 20-40 tribe members though and unit speed 1.
 

DeletedUser10327

Guest
Nah, you didn't put anything.
See CF has ninja-edited anyway so must be right :3
 

DeletedUser

Guest
Settings:
Game speed---------------------------------------1.75
Unit speed----------------------------------------.75
Ability to demolish buildings------------------------Active
Morale--------------------------------------------Inactive
Farm rule-----------------------------------------Active
Basic defense-------------------------------------20
Milliseconds---------------------------------------50ms gap
Fake limit-----------------------------------------Inactive
Research system----------------------------------Simple research
Church-------------------------------------------Inactive
Awards-------------------------------------------Active
Growing barbarian villages-------------------------Active (up to 3000 points)
Bonus villages------------------------------------Enhanced bonus villages
Time frame for cancelling attacks------------------7 Minutes
Time frame for cancelling trades-------------------5 Minutes
Night bonus--------------------------------------Active
Protection for beginners---------------------------3 Days
max. ratio of attackers : defenders----------------25:1 for 30 days

Troops:
Archers/Mounted Archers------------------------------------------Active
Scout system------------------------------------Scouts can see limited (We don't want to make things too easy)
Paladin------------------------------------------active
Paladin Weapons---------------------------------active

Nobles:
Prices for noblemen------------------------------Gold coins (increasing)
Inexpensively recreate noblemen------------------Inactive
Max noblemen distance---------------------------Inactive
Loyalty decrease per nobleman attack-------------20-35
Loyalty increase per hour-------------------------1

Extra:
Tribe member limit--------------------------------100
Defeated opponents rankings---------------------Active
Account sitting----------------------------------Active
Free trade---------------------------------------Active
Choose your starting direction--------------------------------Active
Victory requirements-----------------------------Tribe dominance 85%
 

DeletedUser10520

Guest
Right I would like a world with a dual purpose. Firstly is time we had a stand up and fight world and secondly I want it to end not quickly but to have a big light at the end of the tunnel to keep folk playing....

So here goes (feel free to tweak and say why please)

World Speed 1: I don't want a super quick world as who wants to have a heap of co's or have to be logged on a lot)
Unit speed 1: I like rams that take 30 mins a field.

Churches: No. Some folk like them but they just get in the way and defenders get heaps of advantages anyway so No.
Archers: No. See above and ruins my nuke build

Tech: 15 tech as makes folk think. Plus adds an extra dimension to plotting your def strategy (I know so to churches so sue me!)

Demolition: Yes.

Morale: No No No. At a pinch I would be ok with 20:1 rule for 60 days or so

Pally: NO! If pally is allowed then no weapons at all and can be just early farming, amusing name giving and one villa with speedier support but no weapons at all as A: am bitter I always get bonfire last and B: it is random luck who gets what early no skill.

Fake limit: No or 1% rule as fakes are a part of the game so should be allowed to be sent for those that pop the effort in

Attack/support Gap: Going to say 50 to 100 ms here as the Opera tweakers (you know who you are) sending 8ms trains is a sort of mickey take now. Give the defender a chance to snipe please.

Awards: yes

Quest: Yes

Farm limit: yes. Now going to set it at 30k per day played and capped at 1 million. Why as will deter the how many co's into one acc and UK11 showed one thing that it is a great setting just needs a tweak.

Barbs: Fast growing and capped at 500 points. Lol folk will still noble them but lets not encourage it!

Bonus Villas: Oh go on then but not a biggie for me

Night Bonus: Midnight till 8am.

Nobles: packets. Why? Well extra element to defending and no train first up. Would also bring in reducing packet costs after 3 months at 10% per month down to half price (to offset farm limit). 20 to 35 loyalty decrease and +1 per hr recovery. Inexpensive noble rebuild if killed attacking yes if defending then no.

Tribes: Max limit 30 to 40 around this number

Win conditions:

I would have 2. One for the start up pro's on a pre register basis with a win condition for who can get to 10 villas (with 80k min points) first and they must have nobled at least 3 of their fellow competitors so we can see who really are the start up kings and Queens.

For the rest of us I would have tribal dominance at 60% (held for one month) and I would have a world end date set up come what may so that you know what you are committing yourself to.

Thoughts?
 

DeletedUser1410

Guest
I think I'd add that after a set time tribes are locked, like after 4 months or so , so tribes can't merge to take the win early!!!!
 

DeletedUser

Guest
world 12

well i agree about the ..NO pally ..and weapons.
bonus villas yes ...locked in tribes ..dont think so as a small tribe will have just a few players to talk to....one reason people go non-active..
the reason this game WAS and IS good to play is tribe members talking and planning together to sort stuff out..WITH A ACTIVE FORUM

world one was good because of the tribe numbers and the interplay between members..this is a social game..not a lets just have 20/40 members and talk between ourselves idea...

this small tribe is wonderfull idea is not good...allways has been a bad idea ..thought up by attack only players that want to pray on small tribes once they get bigger..lets look at the BIGGER PICTURE..i and a lot of players want to have fun talking and interacting with other players within a tribe.
small tribes have very non-active forums..and players going A.W.O.L the reasoning behind the wish to have small tribes is the thought that small tribes are easy to run less trouble and allows the duke/barons/councils..to play more and solve few probles..
 
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DeletedUser

Guest
UK12 World Settings
Game speed: 2
Unit speed: 1
Ability to demolish buildings: active
Morale:none
Milliseconds: 50ms gap between attacks
Research system:15 tech (simple)
Church: active (inactive)
Awards: active
Growing barbarian villages: active (up to 5000 points)
Bonus villages: Enhanced bonus villages
Night bonus: active from 0:00 until 8:00 o'clock
Protection for beginners: 2 Days


Units
Archers: active
Scout system: The scout can scout troops, buildings, resources and scout foreign units
Paladin: active

Nobleman
Rising prices for noblemen: packets
Inexpensively recreate noblemen: active
Max noblemen distance: 750 Fields
Loyalty decrease per nobleman attack: 20-35
Loyalty increase per hour: 1 (2)

Configuration
Tribe member limit: 20 (40)
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active


I think those settings would be interesting :lol:

i think that could be best setting ,but there's something i dont like in this
and nobleman - coins
 

DeletedUser6695

Guest
I was actually joking with my settings. I thought seeing as I'm not playing speed 2, churches and 5k barbs would be funny


Edit : for people saying yes to farm rule, do you mean limited farming or the actual farm rule?
 
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