W12 Settings

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DeletedUser

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World Settings
Game speed: 1
Unit speed: 2
Ability to demolish buildings: active
Morale: active (time-based)
Farm rule: inactive
Basic defense: 20
Milliseconds: active
Fake limit: inactive
Research system: simplified research
Church: inactive
Awards: active
Growing barbarian villages: active (up to 3000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: Half Travel Time
Time frame for cancelling trades: 5 Minutes
Night bonus: active from 0:00 until 7:00 o'clock
Protection for beginners: 4 Days
Max. ratio of attackers : defenders: 20 : 1 for the first 60 days]

Units
Archers: active
Scout system: The scout can scout troops, buildings, resources and scout foreign units
Paladin: active (Not advanced weapons)

Nobleman
Rising prices for noblemen: Gold coins
Inexpensively recreate noblemen: inactive
Max noblemen distance: 750 Fields
Loyalty decrease per nobleman attack: 25 (Yes, every time!!)
Loyalty increase per hour: 1

Configuration
Tribe member limit: 80
Defeated opponents rankings: active, according to points
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active
NO HAUL LIMIT
 

DeletedUser

Guest
What is the 'farm rule' may i ask?
In short it's an anti-stacking setting.

In a little more detail what it means is that each farm level will only support a specific amount of troops at full strength when defending. If say the limit is 2,000 villagers per level, then a level 30 farm will let your troops defend at the strength of up to 60000 villagers. So if you had 80,000 archers in a villa if attacked they would defend at reduced strength.

It greatly effects the way players can attack and defend.

W12 SETTINGS
Game speed: 1.6
Unit speed: 1
Ability to demolish buildings: active
Morale: inactive
Farm rule: inactive
Basic defense: 20
Milliseconds: active
Fake limit: inactive
Research system: 15-Tech
Church: inactive
Awards: active
Growing barbarian villages: active (up to 1000 points)
Bonus villages: Enhanced bonus villages
Time frame for cancelling attacks: Half Travel Time
Time frame for cancelling trades: 10 Minutes
Night bonus: active from 0:00 until 7:00 o'clock
Protection for beginners: 3 Days
Max. ratio of attackers : defenders: 20 : 1 for the first 60 days]

Units
Archers: inactive
Scout system: The scout can scout troops, buildings, resources and scout foreign units
Paladin: active (No weapons)

Nobleman
Rising prices for noblemen: Gold coins
Inexpensively recreate noblemen: inactive
Max noblemen distance: 500 Fields
Loyalty decrease per nobleman attack: 20-35
Loyalty increase per hour: 1.6
Attack/support gap: 50ms

Configuration
Tribe member limit: 40
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active
NO HAUL LIMIT
NO END GAME SCENARIO
NO QUESTS

Basically a remake of W3, but with slightly faster troop speed, slightly bigger barbs and gold coins instead of packets.
 
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DeletedUser

Guest
a world without night bonus would be nice

adam10950- classic
 

DeletedUser

Guest
World Settings
Game speed: 1.5
Unit speed: 1.5
Ability to demolish buildings: active
Morale: inactive
Farm rule: inactive
Basic defense: 20
Milliseconds: active
Fake limit: inactive
Research system: simplified research
Church: inactive
Awards: active
Growing barbarian villages: active (up to 1000 points)
Bonus villages: inactive
Time frame for cancelling attacks: 10 mins
Time frame for cancelling trades: 5 Minutes
Night bonus: active from 0:00 until 7:00 o'clock
Protection for beginners: 7 Days
Max. ratio of attackers : defenders: 20 : 1 for the first 60 days]

Units
Archers: active
Scout system: The scout can scout troops, buildings, resources
Paladin: inactive

Nobleman
Rising prices for noblemen: Gold coins
Inexpensively recreate noblemen: inactive
Max noblemen distance: 750 Fields
Loyalty decrease per nobleman attack: 20-35
Loyalty increase per hour: 1

Configuration
Tribe member limit: 40
Defeated opponents rankings: active, according to points
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active
NO HAUL LIMIT
 

DeletedUser

Guest
Right I would like a world with a dual purpose. Firstly is time we had a stand up and fight world and secondly I want it to end not quickly but to have a big light at the end of the tunnel to keep folk playing....

So here goes (feel free to tweak and say why please)

World Speed 1: I don't want a super quick world as who wants to have a heap of co's or have to be logged on a lot)
Unit speed 1: I like rams that take 30 mins a field.

Churches: No. Some folk like them but they just get in the way and defenders get heaps of advantages anyway so No.
Archers: No. See above and ruins my nuke build

Tech: 15 tech as makes folk think. Plus adds an extra dimension to plotting your def strategy (I know so to churches so sue me!)

Demolition: Yes.

Morale: No No No. At a pinch I would be ok with 20:1 rule for 60 days or so

Pally: NO! If pally is allowed then no weapons at all and can be just early farming, amusing name giving and one villa with speedier support but no weapons at all as A: am bitter I always get bonfire last and B: it is random luck who gets what early no skill.
I want Pally but no weapons.. Players would have to think where to place their pally...

Fake limit: No or 1% rule as fakes are a part of the game so should be allowed to be sent for those that pop the effort in

Attack/support Gap: Going to say 50 to 100 ms here as the Opera tweakers (you know who you are) sending 8ms trains is a sort of mickey take now. Give the defender a chance to snipe please.
100ms
Awards: yes

Quest: Yes

Farm limit: yes. Now going to set it at 30k per day played and capped at 1 million. Why as will deter the how many co's into one acc and UK11 showed one thing that it is a great setting just needs a tweak.

Barbs: Fast growing and capped at 500 points. Lol folk will still noble them but lets not encourage it!
750-1000 points slow growing...

Bonus Villas: Oh go on then but not a biggie for me

Night Bonus: Midnight till 6am.

Nobles: packets. Why? Well extra element to defending and no train first up. Would also bring in reducing packet costs after 3 months at 10% per month down to half price (to offset farm limit). 20 to 35 loyalty decrease and +1 per hr recovery. Inexpensive noble rebuild if killed attacking yes if defending then no.

Tribes: Max limit 30 to 40 around this number

Win conditions:

I would have 2. One for the start up pro's on a pre register basis with a win condition for who can get to 10 villas (with 80k min points) first and they must have nobled at least 3 of their fellow competitors so we can see who really are the start up kings and Queens.

For the rest of us I would have tribal dominance at 60% (held for one month) and I would have a world end date set up come what may so that you know what you are committing yourself to.
Tribe Dominance 100% Want this world to last a while :p

Thoughts?



My Views in Red....
 

DeletedUser8010

Guest
I quite like sumit's additions to it; although i would rather have coins instead of packets; thats the only thing i would really change, and i'd rather have smiple tech; as im lazy ;)

Want this world to last ages; as it may be the last i play (i may not even play it if the new Premium features come in on it)
 

DeletedUser

Guest
could we have packets and 15 tech please if its possible as i rather that then simple and coins
 

DeletedUser5582

Guest
well I am starting a campaign for packets and 15 tech now!

All those in favour post up your support now and all those who like coins (why?) and simple tech (is wrong and you know it) please remain silent!!

Uk12 looks like will be very good indeed but to make it superb we need packets and 15 tech!

So voice your support here and start your post with the phrase "Tracey we love you but we will adore you and sprinkle the floor in front of you with hundreds and thousands and bake you cup cakes if you throw in 15 tech and packets..."

Quick as you can please! :icon_cool:
 

DeletedUser10789

Guest
I prefer coins, its a faster build scheme, but im happy with packets aswell.
can we have unlimited techy? (like uk6)
 
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DeletedUser

Guest
Hi! Tracey we love you, but we will adore you and sprinkle the floor in front of you with hundreds and thousands and bake you cup cakes if you throw in 15 tech and packets... :)
 

DeletedUser

Guest
Settings W12

I vote with jo and others towards Packets and 15 Tech,why? Because I want them! and gives a big pretty please:icon_biggrin:
 

DeletedUser2550

Guest
In my dream world:

World Settings

Game speed: 1.5
Unit speed: 1.5
Ability to demolish buildings: active
Morale:Active time based
Farm rule: inactive
Basic defense: 20
Milliseconds: active
Fake limit: inactive
Research system: 10 tech
Church: inactive
Awards: active
Growing barbarian villages: active (up to 1000 points)
Bonus villages: active
Time frame for cancelling attacks: 5 mins
Time frame for cancelling trades: 5 Minutes
Night bonus: active from 0:00 until 7:30 o'clock
Protection for beginners: 5 Days
Max. ratio of attackers : defenders: 20 : 1 for the first 60 days]

Units
Archers: active
Scout system: The scout can scout troops, buildings, resources
Paladin: active with "old style" benefits (http://help.tribalwars.net/wiki/Paladin_items) the bonfire under new style is a disaster

Nobleman
Rising prices for noblemen: Gold coins
Inexpensively recreate noblemen: inactive
Max noblemen distance: 750 Fields
Loyalty decrease per nobleman attack: 20-35
Loyalty increase per hour: 1

Configuration
Tribe member limit: 100
Defeated opponents rankings: active, according to points
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active
NO HAUL LIMIT
NO FARM LIMIT
 

DeletedUser8755

Guest
World Settings
Game speed: 1
Unit speed: 0.5
Ability to demolish buildings: active
Morale: inactive
Farm rule: inactive
Basic defense: 20
Milliseconds: active
Fake limit: active
Research system: simplified research
Church: inactive
Awards: active
Growing barbarian villages: active (up to 3000 points)
Bonus villages: active
Time frame for cancelling attacks: 10 mins
Time frame for cancelling trades: 5 Minutes
Night bonus: active from 0:00 until 7:00 o'clock
Protection for beginners: 7 Days
Max. ratio of attackers : defenders: 20 : 1 for the first 60 days]

Units
Archers: inactive
Scout system: The scout can scout troops, buildings, resources
Paladin: active

Nobleman
Type: Coins
Rising prices for noblemen: active
Inexpensively recreate noblemen: inactive
Max noblemen distance: 750 Fields
Loyalty decrease per nobleman attack: 20-35
Loyalty increase per hour: 1

Configuration
Tribe member limit: 40
Defeated opponents rankings: active, according to points
Account sitting: active
Account sitting: restriction for permanent account sitting (Restricted sitter access after an account has been sat 30 days days within the last 30 days. Sitting will be ended if an account has been sat for 120 days.)
Free trade: active, time restriction based on the start of the individual player
Select a direction: active
 

DeletedUser6603

Guest
well I am starting a campaign for packets and 15 tech now!

All those in favour post up your support now and all those who like coins (why?) and simple tech (is wrong and you know it) please remain silent!!

Uk12 looks like will be very good indeed but to make it superb we need packets and 15 tech!

So voice your support here and start your post with the phrase "Tracey we love you but we will adore you and sprinkle the floor in front of you with hundreds and thousands and bake you cup cakes if you throw in 15 tech and packets..."

Quick as you can please! :icon_cool:

Sorry Jo, I hate 15 tech and I loathe packets, big no from me! Id also like churches, always thought they add an extra tactical dimension to the game if used properly, but looking at the suggested settings so far looks like they arent all that popular.....
 
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