Right I would like a world with a dual purpose. Firstly is time we had a stand up and fight world and secondly I want it to end not quickly but to have a big light at the end of the tunnel to keep folk playing....
So here goes (feel free to tweak and say why please)
World Speed 1: I don't want a super quick world as who wants to have a heap of co's or have to be logged on a lot)
Unit speed 1: I like rams that take 30 mins a field.
Churches: No. Some folk like them but they just get in the way and defenders get heaps of advantages anyway so No.
Archers: No. See above and ruins my nuke build
Tech: 15 tech as makes folk think. Plus adds an extra dimension to plotting your def strategy (I know so to churches so sue me!)
Demolition: Yes.
Morale: No No No. At a pinch I would be ok with 20:1 rule for 60 days or so
Pally: NO! If pally is allowed then no weapons at all and can be just early farming, amusing name giving and one villa with speedier support but no weapons at all as A: am bitter I always get bonfire last and B: it is random luck who gets what early no skill.
I want Pally but no weapons.. Players would have to think where to place their pally...
Fake limit: No or 1% rule as fakes are a part of the game so should be allowed to be sent for those that pop the effort in
Attack/support Gap: Going to say 50 to 100 ms here as the Opera tweakers (you know who you are) sending 8ms trains is a sort of mickey take now. Give the defender a chance to snipe please.
100ms
Awards: yes
Quest: Yes
Farm limit: yes. Now going to set it at 30k per day played and capped at 1 million. Why as will deter the how many co's into one acc and UK11 showed one thing that it is a great setting just needs a tweak.
Barbs: Fast growing and capped at 500 points. Lol folk will still noble them but lets not encourage it!
750-1000 points slow growing...
Bonus Villas: Oh go on then but not a biggie for me
Night Bonus: Midnight till 6am.
Nobles: packets. Why? Well extra element to defending and no train first up. Would also bring in reducing packet costs after 3 months at 10% per month down to half price (to offset farm limit). 20 to 35 loyalty decrease and +1 per hr recovery. Inexpensive noble rebuild if killed attacking yes if defending then no.
Tribes: Max limit 30 to 40 around this number
Win conditions:
I would have 2. One for the start up pro's on a pre register basis with a win condition for who can get to 10 villas (with 80k min points) first and they must have nobled at least 3 of their fellow competitors so we can see who really are the start up kings and Queens.
For the rest of us I would have tribal dominance at 60% (held for one month) and I would have a world end date set up come what may so that you know what you are committing yourself to.
Tribe Dominance 100% Want this world to last a while
Thoughts?