[DISCUSSION] New rules

DeletedUser

Guest
[th]As already announced in this forums, we overhauled and rephrased the game's rules. Before they will come into effect, we'll publish them here. The rules per se are not open for debate. Yet we want the rules to be clear and understandable. That's why we're announcing them here and now. If you have suggestions, how things could (and should) be rephrased to make them easier to understand, post it here.

Once more to clarify it: We will discuss the wording of the rules, not the rules' content, nor their intentions.[/th]

Rules

§1 One Account Per Player
  • A player can only play one account in each world (not including sitting).
  • Knowing, storing, sharing the password/s for any other account/s on worlds you play is forbidden.
  • You are not allowed to access the account/s belonging to any other player/s, including family or friends, unless account sitting is used (see section 3 for more information on sitting).
  • It is illegal to attempt to gain access to any other account via hacking, guessing passwords, asking for passwords or tricking players into giving their password out.
  • It is allowed to Co-play an account, provided that none of the players have access to another account on the same world. It is allowed for a player to take up a new account on a world where their old account still exists, provided that the old account has been set to deletion, and 24 hours have passed before logging in to the new account. Logging back into the old account for any reason is strictly forbidden.

§2 Multiple accounts on the same connection
  • Connection sharing refers to accounts that are played from the same computer or internet connection, whether this is temporary, which does not need to be declared, or regular sharing of a connection, which must be declared under All circumstances.
  • Internet Sharing must be set up on all accounts that play from the same connection/computer (connection shared for 72 hours or more). It is your responsibility to ensure that it is set up on ALL accounts sharing a connection (settings -> share internet connection) as ALL accounts will be punished regardless of settings.
  • No transfer of resources, coordinated attacks, support or attacks on each other or to the same player are permitted whilst connection sharing is in place and for 24 hours after it is ended or 48 hours after the last attack that was sent on the same connection has arrived. A coordinated attack means two or more players sending attacks or support to the same player.
  • It is forbidden to use an account on your connection to retaliate against players on behalf of an account on the same connection whilst sharing is in place and for 24 hours after it has ended.

§3 Account sitting
(1) general
  • This is a temporary replacement to the account owner, both are equally responsible for actions taken by the sitter, and will be punished accordingly should any breach be found.
  • Rule 2, paragraphs II. and III., must be adhered to, as if the accounts in question were sharing a connection.
  • Account sitters that intentionally destroy or seriously damage an account they are sitting will be punished. This includes suiciding troops, downgrading buildings, or supplying information about the account to a third party.
  • Any sit account being internally nobled can have its troops moved to allow nobling but no attacks (no "suiciding") against any other players are allowed
  • Sitting an account for the sole purpose of supplying resources to others is forbidden.
  • If a player is sitting one or more accounts and either multiple sat accounts or at least one sat account and the sitter's own account are being attacked from one player, the sitter may choose one of the targeted accounts to attack back.
  • Any account sat for more than two months in a four month period 30 Days continuous will have the sitting ended unless there is good reason (i.e. Owner away in forces) about which the account owner has previously notified the Ingame Staff in a support ticket.

(2) Addendum for accounts, which owners quit or left the game:
  • Players who quit the game and leave their account to the tribe for internal nobling, must send in a support ticket notifying the Ingame Staff. No extension to 30 day account sits will be allowed. The sitter is then free to use the account as he sees fit providing all actions are within the rules

§4 Communication
  • This is the United Kingdom version of Tribal Wars meaning all communication must be in English. Any private mail/profile/tribe reported may be punished if this is not followed.
  • No profanity, abusive comments, real life threats, pornographic content, sexually explicit comments (e.g. STD's, political extremism), or other illegal content like spamming links to other games is allowed. This relates to private mails, personal or tribal profiles, village or tribal names, or any other medium available within the game. Just because it is in the dictionary does not mean it is allowed.
  • It is not allowed to create tribes exclusively for one nationality, religion or language and/or to exclude other players because of their nationality, language or religion.

§5 Scripts and Bots
  • The only scripts allowed in the British version can be found here.
  • All other scripts have to be approved first by submitting the complete code and explanation into a new thread here.
  • Greasemonkey scripts are forbidden on our servers.

§6 Misc
  • It is forbidden to buy, sell or offer accounts, resources or ingame services on eBay or any other medium.
  • Operating a push account is forbidden. This is defined as regular resource transports from a weaker player to a stronger player.
  • If you experience a bug you must report it immediately, failure to do so may result in punishment.
  • Inactive accounts may be deleted after 14 Days.
  • We do not refund premium for players who are banned for breaching our rules.
  • The merging of accounts that have previously played mostly on the same connection is not permitted.
  • The Staff's instructions have to be followed.


§7 Speed Server Specific Rules
  • All rules as stated above must be followed plus
  • Only one account per computer
  • Internet sharing must be set up immediately on joining.

 

DeletedUser

Guest
[th]

  • Internet Sharing must be set up on all accounts that play from the same connection/computer (connection shared for 72 hours or more). It is your responsibility to ensure that it is set up on ALL accounts sharing a connection (settings -> share internet connection) as ALL accounts will be punished regardless of settings.

i feel this needs to be clarified, what counts as permanent or 2 separate temporary occasions.
 

DeletedUser

Guest
so if someone logged on there account here and logged on in a years time does that need to be set up?
 

DeletedUser

Guest
When are these changes coming into effect?

Also, how much time would be considered adequate to start internalling an inactive or sat account, where the account sitter can no longer be punished for 'damaging an account'?
 

DeletedUser8115

Guest
It is forbidden to use an account on your connection to retaliate against players on behalf of an account on the same connection whilst sharing is in place and for 24 hours after it has ended.

Can you clarify the wording on this? My wife and i play and have set a sharing connection.. basically if we both get attacked by teh same bloke neither of us could retaliate as it would be seen as potentially attacking on behalf of the other account?
 

DeletedUser

Guest
is "connection shared for 72 hours or more" accumulative? When is it okay to not become on the same connection?

Say for example, John and Bob live together, and both begin to play tribalwars on the same world. They comply completely with the rules, and list each other as shared internet. However within a month of playing, where they have accumulated >72 hours game time, John moves out.


Would John and Bob, considering that they will not be on the same internet connection any more, be allowed to drop the shared internet status? Even after the 72 hours have been accumulated?
 

DeletedUser

Guest
You are not allowed to access the account/s belonging to any other player/s, including family or friends, unless account sitting is used (see section 3 for more information on sitting).

where do we stand with dual, tri and quad run accounts in this area
 

DeletedUser

Guest
How do you send in a support ticket notifying the Ingame Staff?
 

DeletedUser

Guest
No transfer of resources, coordinated attacks, support or attacks on each other or to the same player are permitted whilst connection sharing is in place and for 24 hours after it is ended or 48 hours after the last attack that was sent on the same connection has arrived. A coordinated attack means two or more players sending attacks or support to the same player.

can you please clarify the co-ordinated support/co-ordinated attacks please as this is written to be very confusing.

to me it means whilst you still have connection sharing active you CANNOT support or attack the same player until 48 hours of the LAST Attack/Support has passed. ie. if you END connection sharing - 24 hours AFTER the connection sharing has ending you may then attack/support the same player.

others interpret it to mean 24 hours AFTER Account1 has sent the COMMAND Attack/Support - Account2 can then Attack/Support.

please clarify this point.
 

DeletedUser

Guest
Some disparities here which require clarification. Assuming that these rules are taken in isolation.

  • Account sitters that intentionally destroy or seriously damage an account they are sitting will be punished. This includes suiciding troops, downgrading buildings, or supplying information about the account to a third party
  • I can see where this rule would relate to an account which is only being temporarily sat. But when a player quits the game and leaves his villages to the tribe, how can the sitter administer the account without emptying the villages of troops and informing the tribe as to which villages are empty ?
Any sit account being internally nobled can have its troops moved to allow nobling but no attacks (no "suiciding") against any other players are allowed
On the same premise, the removal of this rule implies that a sitter has no powers to oversee the internal nobling of the affected villages.Under the existing rules he can't use the troops to attack a common enemy, he can't vacate a village and tell anyone about it, and he can't use his troops to support the tribe.Which makes it rather pointless to have the sit.

I'm not arguing about the rules, per se but asking for clarification.

P.S. Excuse the avatar. I haven't shaved this morning.
 

DeletedUser7687

Guest

  • It is illegal to attempt to gain access to any other account via hacking, guessing passwords, asking for passwords or tricking players into giving their password out.

Illegal means against the laws of the country. I suggest this is reworded to be something like: "It is against the rules of the game to gain access...."

2) Addendum for accounts, which owners quit or left the game:
  • Players who quit the game and leave their account to the tribe for internal nobling, must send in a support ticket notifying the Ingame Staff. No extension to 30 day account sits will be allowed. The sitter is then free to use the account as he sees fit providing all actions are within the rules.
I take this to now mean that a sitter can use the troops of an account they are sitting to attack other players (subject to other rules about attacking players from 2 accounts). Is this correct?

Does the support ticket from the player leaving have to specify who can be attacked (as was previously suggested in the rules ammendment) or is there no restirction on this?


§5 Scripts and Bots
  • The only scripts allowed in the British version can be found here.
  • All other scripts have to be approved first by submitting the complete code and explanation into a new thread here.


You will need to provide a link to the "here"s.

  • Greasemonkey scripts are forbidden on our servers.
What is a greasemonkey?
I think the above clarifications are needed but apart from that the rules are pretty much as before and quite straight forward.
 

DeletedUser

Guest
Illegal means against the laws of the country. I suggest this is reworded to be something like: "It is against the rules of the game to gain access...."

–adjective 1. forbidden by law or statute.

2. contrary to or forbidden by official rules, regulations, etc.: The referee ruled that it was an illegal forward pass.
 

DeletedUser7687

Guest
–adjective 1. forbidden by law or statute.

2. contrary to or forbidden by official rules, regulations, etc.: The referee ruled that it was an illegal forward pass.


Pedant - I just thought my version made it crystal clear.

:icon_redface:
 

DeletedUser

Guest
Connection sharing can't apply in many justifiable cases. Allowing it just invites abuse (or attempts at) imo.

Sitting is a necessary evil but even a month is a bit generous. How many holidays take that long? If there is a genuine need for that length of sit then sitting for that stretch is pretty much the same as trusting someone enough to co play. If someone has invested their time and money to build an account and they wish to effectively gift what they have built to their friends then they should be allowed to do so.

(Rant - even with the the forces abroad scenario which I tend to think is just a fact of life, I don't get 3 months off a year, finish at 3.30 and get an advantage for being a teacher/ student / loafer so why should anyone else? What if the player is/ may be going to prison? Do you judge us and make a different judgement depending on the reason we give you?) I would hope the MODS do not get put in that position and would suggest it's tough luck if you do get posted abroad and are unable to play. It's only a game and there will be other worlds or you can make arrangements with the tribe for a handover then get another account or the same one back when you return potentially so I don't see the need for the extra rule/ exception. I would suggest co play however would be the way forward. If you have say 6 people who start together, 5 of them don't make it and ditch but really want to play so if they all end up playing one account as co players then they all win a bit and TW keeps players, some of whom will learn and reinvest by taking themselves a new account.

Holiday cover and commitments can't stretch to more than say 3 weeks often so why not make things simpler by ditching a lot of the above and relaxing the Co Play rules a little to cover all these issues. Suiciding should be allowed as well - it's simpler, for the good of the tribe, natural and the 'victims' get to know pretty quick that you are suiciding anyway. They will still win long term anyway as not many suicide with nobles trains following and D vills attacking will die pretty easily. O vills are supposed to be sent to die aren't they?. Maybe Orc can give a bit more insight into what really happens with quitters and internals as I am afraid I have no real experience. (Joke)

Back on topic - I appreciate we are asked to comment on only the wording of the rules rather than the rules themselves. Its a bit hard given we don't know the detailed mechanics of the rules or how they actually work yet. The wording looks ok though. I understand it.
 

DeletedUser

Guest

Illegal means against the laws of the country. I suggest this is reworded to be something like: "It is against the rules of the game to gain access...."


correct me if i am wrong but i think it IS illegal (against the laws of the country) to break this rule.
 

DeletedUser

Guest
Account sitters that intentionally destroy or seriously damage an account they are sitting will be punished. This includes suiciding troops, downgrading buildings, or supplying information about the account to a third party


Does that include allowing a said player to noble your villages while you noble barbs for the said player to take off you at a later date when they are built up for him, using a low morale advantage to avoid losing conquers to an enemy (thereby rinse and repeat process).
 

DeletedUser

Guest
by the way i am not discussing just giving a view which is not open for discussion
 

DeletedUser

Guest
[/INDENT] correct me if i am wrong but i think it IS illegal (against the laws of the country) to break this rule.

Its not a crime to break TW rules... its just that. Breaking rules. Its not a criminal offence unless it involves hacking into INNOGAMES financial stuff... but for game-related issues, I doubt its a crime to "cheat" at the game. Just against the rules and therefore shouldn't be done.
 

DeletedUser

Guest
Its not a crime to break TW rules... its just that. Breaking rules. Its not a criminal offence unless it involves hacking into INNOGAMES financial stuff... but for game-related issues, I doubt its a crime to "cheat" at the game. Just against the rules and therefore shouldn't be done.

but you could mess with peoples PAs
 
Top