First of all, let's be totally honest here...
Dubby NEVER used this n00bish tactic to help his tribe in anyway -- he
employed the tactic out of bitterness to the enemy he knew were about
to rim him.
=KN= stood no chance of survival, with, or without Dubby's selfishness,
however, they would have survived longer had Dubby chosen to play the
game the way it is meant to be played...
... working as a team!
darkdragon may argue Dubby's tactic delayed W1N from advancing
on his tribe mates, however, this is not the case...
It would take more than a handful of villages to create a trench on the
map big enough to effect the enemy's nobling attempts, and the number
of villages to create such a trench would be a waste...
... they'd be far more useful to build troops to attack/support with!
And remember, this game does not stand still...
darkdragon says Dubby catting himself out of the game helped his tribe
by having less frontline villages to stack, however, this game does not
stand still and skilled players will always be looking to shift the enemy's
defenses.
=KN= were a broken tribe and I recall them being down to the bare bones
when Dubby demolished himself, thus Dubby did nothing to help with his
tactic...
... his troops were more valuable to his tribe mates! -.-
Now even if all the
=KN= members had full defense villages to defend
themselves, they'd still have a greater chance of survival had Dubby
stuck around...
... or do you believe trimming down a small group of players gives
them a better chance against a large tribe of highly skilled players? :icon_confused:
Also, no matter what the nobling distance is on a small tribe like
=KN=,
it's simple enough for a tribe like
W1N to coordinate on all the remaining
members with nukes and noble trains to all villages, rendering the front-
line stacks useless!
The above tactic would be harder on larger tribes, however, such tribes
would be foolish to cat themselves down when they are large enough to
put up a good fight!
Anyway...
We did not need his villages, and personally, I'd prefer it if all the little
annoying peeps in my CI would do the same thing, so I can use their
villages as farms, then concentrate my nobling efforts on bigger fish!
Have a good look around at the W1N players and compare them
with the likes of ORC...
You will find we do not noble our farms like the n00b tribes do (this is a
cowardly tactic), instead, we understand doing so will stunt growth!
So if Dubby thinks we needed his villages, he's so wrong...
All we want to do was play the game the way it is meant to be played,
which is killing the red dots -- Dubby did this for us, so I'm surprised he's
not saying he "aided" us to victory over
=KN=, lol!
And for the benefit of all the n00bs who will argue Dubby's tactic
was awesome because it's better to take built-up villages than
farming them once he catted himself...
... you are sooooo wrong...
Think about this, the more villages you have, the higher the noble price,
so in order to kill all the
RED dots on the map (which is the name of the
game), you would need a ton of nobles and many years of heavy farming
to complete the task...
We are still gaining villas, more so than our enemies (we did not become
rank one by accident), the difference is...
... we do not noble our farms because we understand they, along with
our own villages, are needed to feed us with res in order to produce the
nobles required.
The more farms a tribe has, the faster they will grow...
... so thanks for the farms Dubby, which by the way, are producing more
and more resources for
W1N as they grow back up to 1.5K! :icon_wink:
Finally, how can ANYONE argue what Dubby did was not out of
bitterness?
His very existence on these forums, trolling any thread with the keyword
W1N shows just what a sore loser he's been... it's crystal clear!
:icon_redface:
--Abdo--