I feel as though family tribes can be a great learning experience for players, even those who lead them. It may not be the greatest strategically, nor may the guides, and advice that the tribes give them will be the best, but it will be a learning experience for them all. Something that can be taken in and learned from, I have learned very little through victory, but that which I learned in losing could fill a book.
This is mainly directed at ender wing, it is not as simple as the facts number, but the growth as a player, in the understanding of what is at first a very complex game. The excitement of your first noble even if you are one of the last on your K to be getting, joining that huge family tribe, so that you even at a lesser playing ability survive and learn to build on what you know, eventually becoming the players that you see today. I think many of the older players miss this, and many of the newer ones too, if you are a new player willing to learn there is now the information out there to walk into a world without a clue and become a top 50 or even top 20 player. And if you were back all the way in the beginning well competition sucked, I happened to have been introduced in the middle, where there were those out there like thar, and jamm, who had it broken down as much as I do now, but it was not as shared, and true learning to be a top player took place through the trial and error of starting out. Which for me at least also included joining into family tribes for protection, and with each time I did that I gained further insight into what I was doing wrong, and what I was doing correctly.
So I would have to disagree with the abolishing of family tribes.