Perfect "Maxed" Village

Nauzhror

Well-Known Member
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If you max your barracks it wastes a large amount of what you could use for troops. Their is no percent difference between a lvl 24 barracks and a lvl 25 barracks. Also their is no real need for having a work shop in a defence village.

Two things.

1.) I want to slap whoever perpetuated the stupid concept that 24 and 25 barracks are the same. They're not, axes build 6 seconds faster (on speed 1) with a 25 barracks than with a 24. This is a sizable number when you realize that it is 10 hours per 6000 axes.

2.) Anyone who makes their O and D villages with different point values is begging to have all their O smashed at home.

dudes, trust me :)

No, I'll trust myself as well as the dozens of other players much better than you (having to ask why acad 2 and not 3 clearly speaks volumes about your level of knowledge). That and your nuke and defense suggestions are awful.

Your suggested nuke:

7000 axe
3000 lc
300 rams

Mine:
6147 axe
3370 lc
213 rams

Build time:

Yours: 332 hours, 14 minutes

Mine: 291 hours, 53 minutes

Mine is 12.13% faster.

Even simming against your own suggested D mine is stronger:

Yours:

Attacker Units: 0 0 7000 0 3000 0 300 0 0 0
Losses: 0 0 7000 0 3000 0 300 0 0 0

Defender Units: 10350 10350 0 0 0 0 0 0 0 0
Losses: 5589 5589 0 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 13

Mine:

Attacker Units: 0 0 6147 0 3370 0 213 0 0 0
Losses: 0 0 6147 0 3370 0 213 0 0 0

Defender Units: 10350 10350 0 0 0 0 0 0 0 0
Losses: 5725 5725 0 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 15

Now, to fully see the true difference, each should hit the remaining troops once more:

Yours:

Attacker Units: 0 0 7000 0 3000 0 300 0 0 0
Losses: 0 0 3436 0 1473 0 147 0 0 0

Defender Units: 4761 4761 0 0 0 0 0 0 0 0
Losses: 4761 4761 0 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 13 to level 0

Mine:

Attacker Units: 0 0 6147 0 3370 0 213 0 0 0
Losses: 0 0 2979 0 1633 0 103 0 0 0

Defender Units: 4625 4625 0 0 0 0 0 0 0 0
Losses: 4625 4625 0 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 15 to level 0

You lost 1.491 nukes, I lost 1.484, and mine rebuild over 12% faster.
 
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DeletedUser

Guest
Cheers Nauz.....cleared a fair bit up for myself there buddy
 

DeletedUser2765

Guest
Click the blue arrow to see what post I'm talking about.

[ke]Despite the condescending attitude, great post Nauz, I hope newbies can learn from these kinds of builds. :)

And Zero, you are not alone, I build my markets to 21 too.[/ke]
 

DeletedUser

Guest
Hehe nauz, you build your nukes very similar to mine! :lol:

6161 axe
3300lc
217 rams
100 scouts (Yes i build scouts in my O vills as its nice to know what killed your nuke and for farming.)
Oh and cant forget the 5 swords for sword speeds. :icon_rolleyes:

Its a strong, fast nuke with rax and stable build times the same. (Assuming 25 rax and 20 stables) Also fits in perfectly with my village build.

[ke] And Zero, you are not alone, I build my markets to 21 too.[/ke]

:O Now i must change my build! Just kidding :icon_razz:

I used lvl 20 for a loooooong time and got sick of not having enough merchants to move res around and those couple extra do help. (For lazy people like me)
 

DeletedUser

Guest
the best offence is
7000axes 3000LC and 300rams
the best defence must be good balanced ,
10350
10350

Ewhhh.... I didn't read passed this btw :lol:
 

DeletedUser

Guest
Nauz, Love a player who knows and understands the reason they use specific builds, rather than just 'copying' other majorities and thinking that's best.

I, myself didn't actually give speed much consideration in my offensive vills (yes it's bad, I'm off to the naughty step) It's just that offence is quicker than defence so you spend all of your time trying to make defence quicker.

I cannot tell you how much I dislike the 10/10 defense. It is just so painfully slow, I don't have exacts but these are there or there abouts. 10/10 42 days+ depending on barracks and resources.

What I prefer is a slight variation from the 8/2 defense. Mine comes in at 17 days+. Time is money people :)
 

DeletedUser2765

Guest
:O Now i must change my build! Just kidding :icon_razz:

I used lvl 20 for a loooooong time and got sick of not having enough merchants to move res around and those couple extra do help. (For lazy people like me)

[ke]Shush you. >_>

And ya, I use higher market levels because when you're using the HC strat for O/D vills, you need A LOT of Iron and that requires a lot of moving of resources.[/ke]
 

DeletedUser6168

Guest
i have to honest here, i don't pay much attention to the build times and i think that's because i never have felt pressure to to get then done quicker.

i like the 1:1:1 defense when i'm in a world without archers, it seems fast, but it is heavy on the iron, but worth it at least i think so.

the only thing i consider is the numbers that means that my villages have to be tailored around the troop builds i want, but i do get lazy so to cut down on farming i will max my pits, but only when it's time to rebuild troops in the begging i always end up building troops and not having enough villagers to max my pit or even achieve the builds i like so i'm always playing catchup.
 

DeletedUser

Guest
i like the 1:1:1 defense when i'm in a world without archers, it seems fast, but it is heavy on the iron, but worth it at least i think so.

My only worry with that ratio is it's extremely anti infantry heavy, a good ammount of LC smashes it to pieces. It is fairly speedy though, me personally, I dropped swords altogether a while ago.

The workshop is the missing part to a defense, Cats do defend! But I just cannot get them to work for me. Anyone with any pointers on this I will be more than happy to listen!!

With the resource pits, I do think in an offensive village, with plenty of LC farming is more than enough if you have the space! Only problem is unbalanced points. You only need a few maxed O & D vills before the pattern emerges! Once someone scouts one village theyv'e got your number as someone will have surely already mentioned :)
 
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Nauzhror

Well-Known Member
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That new laptop posing you too much of a distraction eh? :icon_confused:

Meh, meant

1 sp:1 sw: 1hc

vs.

6 sp: 6 sw: 1 hc

If he had said with archers I'd have assumed he meant:

1 sp:1 sw:1 arch

but he didn't.
 

DeletedUser6168

Guest
sorry, for defense 1:1:1 spear/sword/HC

and i do love my archers so i felt a bit naked without them on w3.
 

Nauzhror

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106
sorry, for defense 1:1:1 spear/sword/HC

and i do love my archers so i felt a bit naked without them on w3.

I figured you meant spear/sword/archer, just not whether you literally meant 1 sword:1 spear:1 hc or 6 sword:6 spear: 1 hc, ie. 1:1:1 in farm space, or in actual numbers of troops.
 

Nauzhror

Well-Known Member
Reaction score
106
Nauz, Love a player who knows and understands the reason they use specific builds, rather than just 'copying' other majorities and thinking that's best.

I, myself didn't actually give speed much consideration in my offensive vills (yes it's bad, I'm off to the naughty step) It's just that offence is quicker than defence so you spend all of your time trying to make defence quicker.

I cannot tell you how much I dislike the 10/10 defense. It is just so painfully slow, I don't have exacts but these are there or there abouts. 10/10 42 days+ depending on barracks and resources.

What I prefer is a slight variation from the 8/2 defense. Mine comes in at 17 days+. Time is money people :)

10k/10k takes 45 days, 7 hours, 19 minutes.

I usually make more sp than 8k, bit less hc, but same sp/hc concept, believe based on build time it comes out to be: 1932 hc and 9126 spears.

The difference in strength between the three is decent, but not as big of a difference as the build time:

Nuke hitting 10k/10k:

Attacker Units: 0 0 6157 0 3374 0 213 0 0
Losses: 0 0 6157 0 3374 0 213 0 0

Defender Units: 10000 10000 0 0 0 0 0 0 0
Losses: 5836 5836 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 14

Time to rebuild lost D: 634 hours, 33 minutes

Nuke hitting 2k/8k:

Attacker Units: 0 0 6157 0 3374 0 213 0 0
Losses: 0 0 6157 0 3374 0 213 0 0

Defender Units: 8000 0 0 0 0 2000 0 0 0
Losses: 7011 0 0 0 0 1753 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 12

Time to rebuild lost D: 364 hours, 23 minutes

Nuke hitting modified 2k/8k D:

Attacker Units: 0 0 6157 0 3374 0 213 0 0
Losses: 0 0 6157 0 3374 0 213 0 0

Defender Units: 9126 0 0 0 0 1932 0 0 0
Losses: 7350 0 0 0 0 1556 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 12

Time to rebuild lost D: 323 hours, 28 minutes

Summary: 2k/8k takes 12% longer to rebuild than 1932/9126, whereas 10k/10k takes a whopping 96% longer to rebuild.
 
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DeletedUser

Guest
why academy 2?
you can upgrade it to 3 isn't it? :icon_confused:
While level 3 academies may be necessary in the beginning to maintain noble trains, once you have a bunch of villages it becomes overkill. Having a level 3 academy in every village essentially allows you to build a noble train in half your villages. I've never met a player with that many trains :icon_wink:
 

DeletedUser

Guest
Nuke hitting modified 2k/8k D:

Attacker Units: 0 0 6157 0 3374 0 213 0 0
Losses: 0 0 6157 0 3374 0 213 0 0

Defender Units: 9126 0 0 0 0 1932 0 0 0
Losses: 7350 0 0 0 0 1556 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 12

Time to rebuild lost D: 323 hours, 28 minutes

Summary: 2k/8k takes 12% longer to rebuild than 1932/9126, whereas 10k/10k takes a whopping 96% longer to rebuild.

Adopted. That time difference is mad!

Cheers for the pointers :):) Nauz is a clever fella!
 

DeletedUser

Guest
Nauz, are cats not something you bother with?

I try all the time to work them in just to bring a few hours off the final build time and get all three buildings producing. But with their agonizing speed the only way i see them as being useable in defense is if every one of your vills had the same ammount of cats in and you just move the spears and HC??????

Being usefull for attacking, this wouldn't prove a problem in an offensive village. So on that basis?

Something to think about I guess!:icon_rolleyes: lol
 
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Nauzhror

Well-Known Member
Reaction score
106
Nauz, are cats not something you bother with?

I try all the time to work them in just to bring a few hours off the final build time and get all three buildings producing. But with their agonizing speed the only way i see them as being useable in defense is if every one of your vills had the same ammount of cats in and you just move the spears and HC??????

Being usefull for attacking, this wouldn't prove a problem in an offensive village. So on that basis?

Something to think about I guess!:icon_rolleyes: lol

I usualy make cats in D initially to speed up build time, but remove them over time as troops get killed and replaced. In O I don't build them at all in the majoroity of my O villages though (some villages may be specialized cat-heavy nukes, but an average nuke won't have more than 5 cats just for rally point catting).
 

DeletedUser

Guest
I usualy make cats in D initially to speed up build time, but remove them over time as troops get killed and replaced. In O I don't build them at all in the majoroity of my O villages though (some villages may be specialized cat-heavy nukes, but an average nuke won't have more than 5 cats just for rally point catting).

oic.... Well, any queeries I had are gone :) Thank you matey
 
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