Perfect "Maxed" Village

DeletedUser

Guest
Yh, only in start of games you will need 3. As I have found out know, its is littereally impossibel to go over limit once you get to around 10 villages.
Err. how comes i need more acads then?

Farm = spare res, = packets = nobles...

i have tons, on my frontlines.
 

DeletedUser

Guest
Def villages

w/ Acad/HC
HQ 20
Barracks 15 to 20
Stables 20
Workshop 2
Mkt 10
Smithy 20
Wall 20
hiding 10
Farm 30
Warehouse 28 to 30
Res 30
Not for farming

w/out acad
HQ 20
Barracks 25
Stables 20
Workshop 2
Mrkt 20
Smithy 10
Wall 20
Hiding 10
Farm 30
Warehouse 28
Res 30
Farming def troops

w/ basic def troops
HQ 20
Barracks 20
Stables 20
Workshop 0
Mrkt 15-20
Smithy 10-20
Wall 20
Hiding 5-10
Farm 30
Warehouse 28-30
Res 30

not for farming

w/cats
HQ 20
Barracks 15
Stables 10
Workshop 10
Mrkt 15-20
Smithy 10-20
Wall 20
Hiding 5-10
Farm 30
Warehouse 28-30
Res 30

Watering barb villa

*Unless specified all have acads to 3.

Off villages
opt 1
HQ 20
Barracks 24
Stables 20
Workshop 2
Mrkt 10-20
Smithy 10-20
Wall 20
Hiding 10
Farm 30
Warehouse 28-30
Res 30

farm w/ LC

opt 2
HQ 20
Barracks 15-20
Stables 15-20
Workshop 2
Mrkt 10
Smithy 20
Wall 20
Hiding 10
Farm 30
Warehouse 28-30
Res 30

farm w/ LC
*unless specified all have acads to 3.

Nuke
HQ 20
Barracks 25
Stables 20
Workshop 10
Mrkt 10
Smithy 20
Wall 20
Hiding 0
Farm 30
Warehouse 28-30
Res 30

w/ acad 3

LC Nuke
HQ 20
Barracks 5
Stables 20
Workshop 0
Mrkt 10
Smithy 20
Wall 20
Hiding 0
Farm 30
Warehouse 30
Res 30

w/ acad if needed
max out lc for farming

Scout vilages
HQ 20
Barracks 5
Stables 20
Workshop 0
Mrkt 10
Smithy 10
Wall 20
Hiding 10
Farm 30
Warehouse 25
Res 30

max out level 3 scouts.
 

DeletedUser

Guest
Def villages

w/ Acad/HC
HQ 20
Barracks 15 to 20 <---
Wat. :| Level 25 Rax everywhere. Not having so is just stupid.
Stables 20
Workshop 2
Mkt 10 <--- Have fun shifting around Res when you need to.
Smithy 20
Wall 20
hiding 10
Farm 30
Warehouse 28 to 30
Res 30
Not for farming
<--- Not farming in a village is well. Pointless. Cuts your activity and ability to grow.

w/out acad
<--- Why have a village without an Acad? :| Every village can make packets with farming.
HQ 20
Barracks 25
Stables 20
Workshop 2
Mrkt 20
Smithy 10
Wall 20
Hiding 10
Farm 30
Warehouse 28
Res 30
Farming def troops

w/ basic def troops
HQ 20
Barracks 20
<--- Again, seriously? wat. :|
Stables 20
Workshop 0
Mrkt 15-20
Smithy 10-20
<--- Again, no acad. :| Stupid.
Wall 20
Hiding 5-10
Farm 30
Warehouse 28-30
Res 30

not for farming

w/cats
HQ 20
Barracks 15
<--- No.
Stables 10 <--- God no.
Workshop 10 <--- Workshop as high as your stables? :| Sure, for a cat vill having a higher Workshop helps (Isn't really needed greatly) But still. Rax 25 + Stable 20 in every vill.
Mrkt 15-20
Smithy 10-20
<--- Again, no.
Wall 20
Hiding 5-10
Farm 30
Warehouse 28-30
Res 30

Watering barb villa

*Unless specified all have acads to 3. <--- Pointless. Completely and utterly pointless.

Off villages
opt 1
HQ 20
Barracks 24
<--- There is a difference between 24 and 25.
Stables 20
Workshop 2
Mrkt 10-20
Smithy 10-20
<--- :|
Wall 20
Hiding 10
Farm 30
Warehouse 28-30
Res 30

farm w/ LC

opt 2
HQ 20
Barracks 15-20
<--- So, basically, your nuke is going to take a while to build then? :d
Stables 15-20 <--- Ditto.
Workshop 2
Mrkt 10
Smithy 20
Wall 20
Hiding 10
Farm 30
Warehouse 28-30
Res 30

farm w/ LC
*unless specified all have acads to 3.

Nuke
HQ 20
Barracks 25
Stables 20
Workshop 10
Mrkt 10 <--- First mediocre village i've seen here, still, need a higher Market level.
Smithy 20
Wall 20
Hiding 0
<--- 8 Population to get level 10. :|
Farm 30
Warehouse 28-30
Res 30

w/ acad 3

LC Nuke
HQ 20
Barracks 5
Stables 20
Workshop 0 <--- Wat. :| No Rams in your nuke? :d Enjoy seeing Red dots.
Mrkt 10
Smithy 20
Wall 20
Hiding 0
Farm 30
Warehouse 30
Res 30

w/ acad if needed
max out lc for farming

Scout vilages <--- Pure scout village? :| Why? You could go Scouts/Cats or at least a Half Scout/Half D village.
HQ 20
Barracks 5
Stables 20
Workshop 0
Mrkt 10
Smithy 10
Wall 20
Hiding 10
Farm 30
Warehouse 25
Res 30

max out level 3 scouts.
Read the Teal.

And to answer
Err. how comes i need more acads then?

Farm = spare res, = packets = nobles...

i have tons, on my frontlines.
Why do you need more? Because for some reason, you decide not to have an Acad in every vill. :|
 

DeletedUser

Guest
Err. how comes i need more acads then?

Farm = spare res, = packets = nobles...

i have tons, on my frontlines.

He obviously meant when you have villages with academy not just villages :icon_rolleyes:

Also, why do you need different village builds for different nukes? Having different point values makes it extremely easy for enemies to see at a glance what build you're using.
 

DeletedUser

Guest
He obviously meant when you have villages with academy not just villages :icon_rolleyes:

Also, why do you need different village builds for different nukes? Having different point values makes it extremely easy for enemies to see at a glance what build you're using.
cuz i am a noob and i pointed it for constructive criticism...

give me hints...
 

DeletedUser

Guest
Err. how comes i need more acads then?

Farm = spare res, = packets = nobles...

i have tons, on my frontlines.

cuz i am a noob and i pointed it for constructive criticism...

give me hints...

I'm not going to comment all your builds instead I'll just suggest a standard build that most people have at least.

HQ - 20
Barracks - 25 - Yes there is a difference and yes it does matter.
stable - 20
Workshop 3
Academy 2 - You wont need level 3 if you have level 2 in most.
Smithy 20
Rally Point 1
Market 10 - This is really all about preference.
Timber Camp 30
Clay Pit 30
Iron Mine 30
Farm 30
Warehouse 30 - This is a no morale world so having it 30 wont hurt at all.
Hiding place - Kinda optional, if you get attacked you can immediately start rebuilding wall. I personally prefer it level 10.
Wall 20

The point is to keep your villages point values same or everything completely different so enemy wont know if his hitting an Offensive or Defensive village. The "best" build is really just your own preference.
 

DeletedUser

Guest
10k/10k takes 45 days, 7 hours, 19 minutes.

I usually make more sp than 8k, bit less hc, but same sp/hc concept, believe based on build time it comes out to be: 1932 hc and 9126 spears.

The difference in strength between the three is decent, but not as big of a difference as the build time:

Nuke hitting 10k/10k:

Attacker Units: 0 0 6157 0 3374 0 213 0 0
Losses: 0 0 6157 0 3374 0 213 0 0

Defender Units: 10000 10000 0 0 0 0 0 0 0
Losses: 5836 5836 0 0 0 0 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 14

Time to rebuild lost D: 634 hours, 33 minutes

Nuke hitting 2k/8k:

Attacker Units: 0 0 6157 0 3374 0 213 0 0
Losses: 0 0 6157 0 3374 0 213 0 0

Defender Units: 8000 0 0 0 0 2000 0 0 0
Losses: 7011 0 0 0 0 1753 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 12

Time to rebuild lost D: 364 hours, 23 minutes

Nuke hitting modified 2k/8k D:

Attacker Units: 0 0 6157 0 3374 0 213 0 0
Losses: 0 0 6157 0 3374 0 213 0 0

Defender Units: 9126 0 0 0 0 1932 0 0 0
Losses: 7350 0 0 0 0 1556 0 0 0
Damage by rams: The wall has been damaged and downgraded from level 20 to level 12

Time to rebuild lost D: 323 hours, 28 minutes

Summary: 2k/8k takes 12% longer to rebuild than 1932/9126, whereas 10k/10k takes a whopping 96% longer to rebuild.

why do you not use swords as defenders? i thought they are better than spears?
 

DeletedUser1370

Guest
Spears are used for cav defence. Spear/Hc is the best combination for both troops and cav defence and build time.
 

DeletedUser

Guest
Well depending if I have my farming set up I will not build my mines past level 10. Therefore just rounding it up I have 1600 farm space available. Yes there are large risk's, but depending on how Active you are there should be hardly any. People may argue that I'm loosing 2k of each a hour but when you look at it the other way round I can build 400+ more lcs than most.
400 lcs loot would be 32k.
Also think what 1600 farm space would make to your O and D.

I don't build past 10, but I know a player that does not build mines past level 1. I think her villages turn out to be maxed at 5.7k.
 

DeletedUser2765

Guest
Well depending if I have my farming set up I will not build my mines past level 10. Therefore just rounding it up I have 1600 farm space available. Yes there are large risk's, but depending on how Active you are there should be hardly any. People may argue that I'm loosing 2k of each a hour but when you look at it the other way round I can build 400+ more lcs than most.
400 lcs loot would be 32k.
Also think what 1600 farm space would make to your O and D.

I don't build past 10, but I know a player that does not build mines past level 1. I think her villages turn out to be maxed at 5.7k.

[ke]That is... Ehm... Well, good luck with that strategy, for your sake I hope you don't end up near me in UK 4. :icon_wink:[/ke]
 

DeletedUser

Guest
It's perfectly reasonable to play early w/o mines. It merely depends on how active you intend to be. If you are not spending a ton of time farming, then it's not often a good idea. If you are constantly farming, then it is a great idea.
 

DeletedUser

Guest
O village 1250 HC 219 ram 2 swords rest axe leaves 400 space for nobles in all O villages.

D village 1250 HC 200 Cat 2 swords rest Spear

Scout village 1000 HC 3000+spear 200 Cat 5001 scouts or so <little different than the HC strategy guide.
points are at 9,642 standard hiding church with workshop and hiding place. lv17 market
^ anyone whos read the HC guide by Openeye should know how this works, ive made a few tweaks of my own and have different ratios of troops on frontline villages. I love this build because it provides good stacking when ur computer lags and its impossible to time snipes/support etc. As an additional bonus I can go to sleep without a sitter wake up and still have time to move my units around on incoming attacks. + the hate mail I get from my enemys when my cat trains land is simply priceless.

The only thing I can hate about this is the time it takes for my Axes to rebuild...which isn't too much of a downfall since I can use the remaining HC and nobles in the village to do some nasty things.
 
Last edited by a moderator:

Nauzhror

Well-Known Member
Reaction score
106
why do you not use swords as defenders? i thought they are better than spears?

Spears are good defense against cavalry, swords and hc are both good defense against infantry (axes). HC are built in the stable. Thus making HC in lieu of sword alongside spears greatly shortens the build time.

If you are constantly farming, then it is a great idea.

I'd still disagree.

You can grow quickly with low mines, but if you get backtimed or otherwise cleared rebuilding with low mines before you have enough troops to run the queues again is where you seriously take a hit.

Can i ask why it makes sniping impossible?

I think you misunderstood him. He seems to be saying that this is a good build for people who are unable to split trains due to the ability of stacking with all of your villages.
 
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DeletedUser

Guest
Can i ask why it makes sniping impossible?

uh typo I meant to say sometimes when my internet lags its impossible for me to snipe because no matter how I try the internet will always cause my timing to be 1~5 seconds late. Its a problem that happens to most players.
 

DeletedUser

Guest
I'd still disagree.

You can grow quickly with low mines, but if you get backtimed or otherwise cleared rebuilding with low mines before you have enough troops to run the queues again is where you seriously take a hit.

I didn't say it was without risk, but it's not without merit either. It does have a perfectly reasonable purpose.
 

DeletedUser5186

Guest
offencive

if it was possible, then 5000 hc and 5000 lc at level 3 is so powerfull, it would destroy a village with 10000 sp and 10000 sw at level 3, shame its not possible lol
 
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