DeletedUser
Guest
Older players are always saying for some reason or another that the quality or fun factor in TW has gone downhill. Whilst it's likely that actual player quality through each world has increased. So what are they talking about? After all, is the largest fun factor in TW the pure challenge? The difficulty? Playing real people, pushing things to their limit? I often wondered this, then I think I perhaps stumbled upon an answer.
The answer came from P&P. In older worlds much of the emphasis was often placed on the politics and leadership of tribes, rather than the players who they led. Afterall, it was well known and said that there was a limit to how much skill there is in TW, after that it became about co-ordination, leadership, diplomacy. Yet now a great number of threads on forum and topics are about player skill, the top 20 players, players bragging how good they can time, and then even worse, players criticizing leaders for not being good enough. The latter is the worst crime of all. Players often become arrogant enough to believe they are a gift to a tribe rather than them having a responsibility towards a tribe. Complete and utter arrogance. Yet perhaps perversely, this is not what is wrong. What is wrong, is arrogance accompanied by complete lack of ego.
"Eh?" I hear you say. They are indeed very similar, yet one is in apparent abundance the other shortage.
The subtle difference perhaps being the way in which you show your 'inflated' pride. The key difference being arrogance being belief in deserving due to your own self importance, and ego, belief in your own identity. I use ego to represent qualities of self-loving, loud, self-reassured, but most importantly, that powerful edge of pure character.There is one question to my argument essentially:
Why are there so few leaders?
So few powerful characters?
TW of old was dominated by them. Players seeing leading a tribe successfully as the ultimate goal. What we now see more are often players showing this self-importance on the forums, rather than leading others ingame.
Playing in game is not that hard, bragging on a forum is not that hard, leading a tribe to victory, teaching other players, out-thinking others? Now there is real skill.
However, the argument goes yet deeper. Introducing new leaders to the field, how do we do it? Is it co-incidence that every tribe that succeeds happens to have an experienced leader at its helm? Look at w1.co.uk as an example. CHE!!! led by myself, John Murray and Luke Bishop leading W1N, Revo/evo/w00t was created and heightened by the late Sabretooth a.k.a. Krakkan/Grawler on .net. Every tribe that had a little known leader was swept aside, crushed.
Look on every world, if a tribe is not led by one of experience and skill it fails. This not only means you have a huge divide in the war abilities of tribes, but also P&P becomes very singular, one minded, as the typical elites seem to rule it, and more controversial opinion is often toppled, whether merit is behind it or not.
One of the best worlds ever said to have been played was world 6... you only have to look at the leaders that have graced it to see that; Bloodhood, Henchman,
Matt-/thelostprophet, Krakkan, Alphabonkers, Stonerbus, Larajane, Uldor, Litwol, Teyla, vpar2, Sneggy, Invincible, KV, EstoyLoco, Rakiavik, Pajuno, AK_Iceman.
I could make the list go on for another mile likely. The pure characters, leaders, players, ego, atmosphere. Essentially, the world was driven by character and ego. TW now is largely led by elitist opinion and narrow-mindedness. Anti-family tribes, ally the big tribes and conquer the smaller ones, lets all laugh at tribes who are crap. TW players in their relentless struggle of apparent self-improvement only succeeding in losing their edge.
The game has essentially become a game for narrow minded elitism with an emphasis on playing over leading and independent thought. Tribes have now become a right, not a responsibility and gift, and TW has become progressively less about the big characters and more about the stats. Individuality has essentially slowly been lost from this game from players who look down on others. Have the players who complain about quality going downhill unwittingly been the catalyst in this demise? Too many worlds is no longer a sufficient excuse, with more worlds, there are more players, what is wrong is the whole structure and culture.
:icon_wink:
BH
The answer came from P&P. In older worlds much of the emphasis was often placed on the politics and leadership of tribes, rather than the players who they led. Afterall, it was well known and said that there was a limit to how much skill there is in TW, after that it became about co-ordination, leadership, diplomacy. Yet now a great number of threads on forum and topics are about player skill, the top 20 players, players bragging how good they can time, and then even worse, players criticizing leaders for not being good enough. The latter is the worst crime of all. Players often become arrogant enough to believe they are a gift to a tribe rather than them having a responsibility towards a tribe. Complete and utter arrogance. Yet perhaps perversely, this is not what is wrong. What is wrong, is arrogance accompanied by complete lack of ego.
"Eh?" I hear you say. They are indeed very similar, yet one is in apparent abundance the other shortage.
Define: Ego said:* an inflated feeling of pride in your superiority to others
* self: your consciousness of your own identity
Define: Arrogance said:* overbearing pride evidenced by a superior manner toward inferiors
The subtle difference perhaps being the way in which you show your 'inflated' pride. The key difference being arrogance being belief in deserving due to your own self importance, and ego, belief in your own identity. I use ego to represent qualities of self-loving, loud, self-reassured, but most importantly, that powerful edge of pure character.There is one question to my argument essentially:
Why are there so few leaders?
So few powerful characters?
TW of old was dominated by them. Players seeing leading a tribe successfully as the ultimate goal. What we now see more are often players showing this self-importance on the forums, rather than leading others ingame.
Playing in game is not that hard, bragging on a forum is not that hard, leading a tribe to victory, teaching other players, out-thinking others? Now there is real skill.
However, the argument goes yet deeper. Introducing new leaders to the field, how do we do it? Is it co-incidence that every tribe that succeeds happens to have an experienced leader at its helm? Look at w1.co.uk as an example. CHE!!! led by myself, John Murray and Luke Bishop leading W1N, Revo/evo/w00t was created and heightened by the late Sabretooth a.k.a. Krakkan/Grawler on .net. Every tribe that had a little known leader was swept aside, crushed.
Look on every world, if a tribe is not led by one of experience and skill it fails. This not only means you have a huge divide in the war abilities of tribes, but also P&P becomes very singular, one minded, as the typical elites seem to rule it, and more controversial opinion is often toppled, whether merit is behind it or not.
One of the best worlds ever said to have been played was world 6... you only have to look at the leaders that have graced it to see that; Bloodhood, Henchman,
Matt-/thelostprophet, Krakkan, Alphabonkers, Stonerbus, Larajane, Uldor, Litwol, Teyla, vpar2, Sneggy, Invincible, KV, EstoyLoco, Rakiavik, Pajuno, AK_Iceman.
I could make the list go on for another mile likely. The pure characters, leaders, players, ego, atmosphere. Essentially, the world was driven by character and ego. TW now is largely led by elitist opinion and narrow-mindedness. Anti-family tribes, ally the big tribes and conquer the smaller ones, lets all laugh at tribes who are crap. TW players in their relentless struggle of apparent self-improvement only succeeding in losing their edge.
The game has essentially become a game for narrow minded elitism with an emphasis on playing over leading and independent thought. Tribes have now become a right, not a responsibility and gift, and TW has become progressively less about the big characters and more about the stats. Individuality has essentially slowly been lost from this game from players who look down on others. Have the players who complain about quality going downhill unwittingly been the catalyst in this demise? Too many worlds is no longer a sufficient excuse, with more worlds, there are more players, what is wrong is the whole structure and culture.
:icon_wink:
BH