DeletedUser3312
Guest
In regards to the settings. I don't particularly care for details. I just like lots of barbs.
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I think this would be deadly... albeit a bit mad.... but then again I'm a bit mad
General:
Game speed - 1
Unit speed - 1
No morale
No fake limit
Research system - Simple
Growing barbarian villages - Active (Up to 4000 points)
Bonus villages
Night bonus from 23:00 until 8:00 o'clock (I know this seems long but wait until the craziness )
Protection for beginners - 3 days
Max. ratio of attackers : defenders - Inactive
No flags
Units:
archers
paladin (advanced)
No militia
Noble System - Coins
Max Nobleman Distance - No Limit
Loyalty decrease per nobleman attack - 20-35
Loyalty increase per hour - 1
Configuration:
Tribe member limit - 50
Account sitting - Active
Account sitting restriction for permanent account sitting - Restricted sitter access after an account has been sat 30 days days within the last 30 days.
Free trade - Active, time restriction based on the start of the individual player (60 days)
Choice of starting direction - Active
Pre-registration - Active
Victory Requirements - OKAY THIS IS WHERE THE CRAZY COME IN....
HIGHLANDER TRIBALWARS........
OKAY after a minimum period has expired..... THE QUICKENING HAPPENS!!!
What do I mean by this... That at some random moment after the minimum time has passed:
1) All Tribes are disbanded.....
2) All troops are returned to their home villages
3) You can't support anyone other than yourself
4) No Sitting is allowed!
5) THERE CAN BE ONLY ONE!!!!
Basically now on most worlds, you have loads of tribes, slowly but surely weaker tribes either get destroyed or absorbed until you have 2 or 3 massive tribes slugging it out in a long drawn out final battle!
In Highlander Tribalwars, you build up in a tribal environment as per normal, but then BANG the world is completely opened up for mayham...
Do you carry on working with your tribesmates to take out your old enemies?
or
Do you team up with former enemies to take out weak players?
or
Do you try and take down that tribesmate that you thought may have been too big for their britches?
Do you build one solid block of villages so that you have a fortress when its free for all?
or
Do you not keep all your eggs in one basket and spread your territory over a wide area so one player or small group of players can't take you out in one swoop...
Do you keep to yourself to avoid becoming a target in 'the Quickening'?
or
Do you build up a fearsome reputation to scare off people thinking of coming after you?
I reckon despite being a free for all at the end, it would force more interaction. You'd have to build up a repoire with friends and enemies alike, because in the end game you might have to work with or face off against anyone... because in the end, remember....
THERE CAN BE ONLY ONE!
I think this would be deadly... albeit a bit mad.... but then again I'm a bit mad
General:
Game speed - 1
Unit speed - 1......
bla
......
THERE CAN BE ONLY ONE!
darkcastleking said:middle game more competitive knowing for sure that any player you rim will be definitely gone from that world
this would be a kickass world!
Speed 2,
Unit Speed 2 unit speed should ALWAYS be the same as the speed!
Morale time based for first 3 months,
Coins,
Paladin no weapons,
No archers,
No militia,
40 tribe member limit,
No fake limit,
No churches,
No farm rule,
Hauls as normal,
Small Barbarian villages (500 pts tops?) no bonus villages,
3 days BP,
Victory is 100% domination.