DeletedUser
Guest
ok, i follow that. i'm just surprised that they didn't set it up as two seperate variables: it seems like the kind of thing you probably would want to adjust.Depends, if two codes are running simaltenously then it does effect one another. Changing one requires changing the other one thus changes the whole equation.
World Speed <=> Loyalty Increase < Like Nauz pointed out, they dont work as seperate values thus directly proportional to each other. Both must be working in pre-defined parameters.
on a similar note, i had thought that unit speed = 1 / game speed. am i wrong about that? a lot of people are suggesting settings that wouldn't fit with that.