DeletedUser
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I currently buy Premium on a monthly basis, costing me £2.90 a month(so this is what I shall be basing my figures on), and once the new premium roles in this will increase up to £3.99, an increase of around 38% for me.
Now according to this Inflation Calculator, from 2006(last price increase? I think I read it was four years ago but I could be wrong.) up to 2009 the price of the premium should on average increased by 2.5% a year, which would today put it standing for me at £3.12 a month, leaving 87P or an equivalent 28% "unexplained" increase.
Also at this juncture I would like to point out that if I had been playing for four years, this would become an average price rise of 28p a year, something which I would personally be more than happy to pay.
So we have an increase of 87p to explain away, let me first point out that I imagine though incorrect that other the past 4 years Tribal Wars has seen a large growth in new players, which of course leads to more strain being placed on the numerous servers(which in themselves aren't cheap) which in turn leads to a high energy bill which when coupled with rising energy prices leads to decreasing profits and surprise surprise prices increase.
Returning to the increase in player numbers this also leads to an increase in bandwidth, something which is completely unavoidable when you have something successful, and the bill for the all Servers bandwidth is more than likely obscene.
Lets also discuss the proliferation of wireless hot spots and Internet capable devices over the last four years, put shortly, its huge, these days you can pretty much access the Internet anywhere(esp with the V6 mobile features) which again leads to more people online/online longer which in turn leads to higher energy bills and higher bills for the bandwidth, thus you never know TW might be becoming a victim of its own success.
Also I'm sure that someone in this thread said something along the lines of "The development of V6 is a one off cost", I'll put it like this, you are WRONG(more than likely), from a software engineering point of view a supposedly 80% of a software lifecylce is spent in maintaining the software, i.e fixing bugs etc. so yes dev may be a one off cost but it still needs maintaining, in addition this is still a live project, so development of it is still ongoing, i.e 6.1 is being released today.
Also please take into account that as this game grows so does the amount of people behind the game needs to grow so new dev staff need to be employed to keep up with us, and as I'm sure your aware people aren't cheap.
These are probably just some of the issues I'm fairly sure that TW and Innogames are facing at the moment, and lets be honest fair play to Inno for keeping the price down as long as it has, but like I've tried to point out yes it may be above the rate of inflation but there is more to be taken into account than just inflation.
This however I potentially don't buy without further information(Sorry CLT, it isn't anything personal):
I can fully understand that having two different premium points will be difficult to run, however when was this implemented? More than likely after the original premium model was released, so potentially the entire "simple "model could be moved to a seemingly more complicated model due to a few countries having different models, which doesn't really seem particularly customer friendly from our point of view but at the end of the day I'm sure it won't be too difficult to work out really, its only slightly different numbers.
This also isn't personal, its more of a general devils advocate thing
Does it really matter if you quit? Will it make any difference? At the end of the day you quitting will more than likely work in Innogames favour, lets assume 25% of all players quit, the people paying the extra monies for premium will more than cover what they've lost from loosing you, and they have less bandwidth and energy, as well as everything else being used less, so even more shiny pennies are made!!
This is all a big assumption though and I'm only guessing
edit: Sods law, make a big post, post it and find out that only a few minutes earlier someone posts a better, more concise post saying the same thing, damm you Thargoran
Now according to this Inflation Calculator, from 2006(last price increase? I think I read it was four years ago but I could be wrong.) up to 2009 the price of the premium should on average increased by 2.5% a year, which would today put it standing for me at £3.12 a month, leaving 87P or an equivalent 28% "unexplained" increase.
Also at this juncture I would like to point out that if I had been playing for four years, this would become an average price rise of 28p a year, something which I would personally be more than happy to pay.
So we have an increase of 87p to explain away, let me first point out that I imagine though incorrect that other the past 4 years Tribal Wars has seen a large growth in new players, which of course leads to more strain being placed on the numerous servers(which in themselves aren't cheap) which in turn leads to a high energy bill which when coupled with rising energy prices leads to decreasing profits and surprise surprise prices increase.
Returning to the increase in player numbers this also leads to an increase in bandwidth, something which is completely unavoidable when you have something successful, and the bill for the all Servers bandwidth is more than likely obscene.
Lets also discuss the proliferation of wireless hot spots and Internet capable devices over the last four years, put shortly, its huge, these days you can pretty much access the Internet anywhere(esp with the V6 mobile features) which again leads to more people online/online longer which in turn leads to higher energy bills and higher bills for the bandwidth, thus you never know TW might be becoming a victim of its own success.
Also I'm sure that someone in this thread said something along the lines of "The development of V6 is a one off cost", I'll put it like this, you are WRONG(more than likely), from a software engineering point of view a supposedly 80% of a software lifecylce is spent in maintaining the software, i.e fixing bugs etc. so yes dev may be a one off cost but it still needs maintaining, in addition this is still a live project, so development of it is still ongoing, i.e 6.1 is being released today.
Also please take into account that as this game grows so does the amount of people behind the game needs to grow so new dev staff need to be employed to keep up with us, and as I'm sure your aware people aren't cheap.
These are probably just some of the issues I'm fairly sure that TW and Innogames are facing at the moment, and lets be honest fair play to Inno for keeping the price down as long as it has, but like I've tried to point out yes it may be above the rate of inflation but there is more to be taken into account than just inflation.
This however I potentially don't buy without further information(Sorry CLT, it isn't anything personal):
[clt]The value of points changed because the versions of TW in Asia will have different premium models and abilities, to better suit the market in some countries there. While there are no plans for tribalwars.co.uk to change like this, it'd be technically hard to maintain two different premium point systems in the same code base.[/clt]
I can fully understand that having two different premium points will be difficult to run, however when was this implemented? More than likely after the original premium model was released, so potentially the entire "simple "model could be moved to a seemingly more complicated model due to a few countries having different models, which doesn't really seem particularly customer friendly from our point of view but at the end of the day I'm sure it won't be too difficult to work out really, its only slightly different numbers.
So far, I know of 8 people who aren't going to pay. Nauz, with your vast fortunes, I guess you will continue to pay. With what you will be paying, and what the 8 people I know want be paying, TW loose. And it isn't just the working population who have premium, quite a few of our members have premium who are still at school, so your argument there is a load of cods-wallop.
This also isn't personal, its more of a general devils advocate thing
Does it really matter if you quit? Will it make any difference? At the end of the day you quitting will more than likely work in Innogames favour, lets assume 25% of all players quit, the people paying the extra monies for premium will more than cover what they've lost from loosing you, and they have less bandwidth and energy, as well as everything else being used less, so even more shiny pennies are made!!
This is all a big assumption though and I'm only guessing
edit: Sods law, make a big post, post it and find out that only a few minutes earlier someone posts a better, more concise post saying the same thing, damm you Thargoran
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