DeletedUser
Guest
Plus it would probably be equally as useful to post what the players who are not high ranked have been doing to point out where they have gone wrong.
For example I know some people have been going for Cats, with like lvl 10 HQ, so smithy will be taking them an age to build, some have axes over lc whereas usually you would have an inbalance of lc when compared to axe early on.
Anyone who has been raising mines, has also been wasting resources.
The top ranked players builds atm will be something like this, although there will obviously be many variables.
HQ 23 552
Barrack 6 40
stables 6 50
smithy 5 39
market 3 14
wood 6 15
clay 6 15
iron 6 15
farm 15 64
warehouse17 111
Points 915
Focus would have initially been on spears, and then depending on area either sprs/swords or sprs/axes (if cant afford to research axes use sprs instead), at 10/12 farming parties (100sprs/40sword/40axes sent out in groups of 10/4) they would most likely have pushed for light cav. Farming both barbs and inactives, the balance of the groups would depend entirely on area and hauls, I know a few people have had to farm with 2spr/2swords to get full hauls.
2 day BP means farming improved faster this world than others as can hit those dead accounts earlier.
Because of the slow speed, its easy to keep all queues running 24/7, although there is a temptation to start maxing out barracks and stables due to slow recruitment time, the top players would be avoiding that and have gone for HQ, which means the gap is going to keep on increasing, because once there through their HQ rushes they can build the other buildings faster.
Most players during start up focus on either, buildings for points, or troops and no buildings, you got to focus initially on the troops to start getting the income and then look to start maintaining all queues constantly.
So to summarize, priority should be lc for farming, when lc queues are running constant, get barracks to run constant, once barracks is run constant hq to run constant, everyone on the world could be at this stage by now.
Build order i would prob go for is. HQ (to 24+), Stables (to 15), Barracks (to 20), Smithy / Acadamy all the while adding farm/warehouse upgrades as and when required, i doubt i would bother with pits until i have a few villas, and would only queue wall when i had excess clay.
I'm not in top 20 (ranked around 50) after starting 3 days late.
For example I know some people have been going for Cats, with like lvl 10 HQ, so smithy will be taking them an age to build, some have axes over lc whereas usually you would have an inbalance of lc when compared to axe early on.
Anyone who has been raising mines, has also been wasting resources.
The top ranked players builds atm will be something like this, although there will obviously be many variables.
HQ 23 552
Barrack 6 40
stables 6 50
smithy 5 39
market 3 14
wood 6 15
clay 6 15
iron 6 15
farm 15 64
warehouse17 111
Points 915
Focus would have initially been on spears, and then depending on area either sprs/swords or sprs/axes (if cant afford to research axes use sprs instead), at 10/12 farming parties (100sprs/40sword/40axes sent out in groups of 10/4) they would most likely have pushed for light cav. Farming both barbs and inactives, the balance of the groups would depend entirely on area and hauls, I know a few people have had to farm with 2spr/2swords to get full hauls.
2 day BP means farming improved faster this world than others as can hit those dead accounts earlier.
Because of the slow speed, its easy to keep all queues running 24/7, although there is a temptation to start maxing out barracks and stables due to slow recruitment time, the top players would be avoiding that and have gone for HQ, which means the gap is going to keep on increasing, because once there through their HQ rushes they can build the other buildings faster.
Most players during start up focus on either, buildings for points, or troops and no buildings, you got to focus initially on the troops to start getting the income and then look to start maintaining all queues constantly.
So to summarize, priority should be lc for farming, when lc queues are running constant, get barracks to run constant, once barracks is run constant hq to run constant, everyone on the world could be at this stage by now.
Build order i would prob go for is. HQ (to 24+), Stables (to 15), Barracks (to 20), Smithy / Acadamy all the while adding farm/warehouse upgrades as and when required, i doubt i would bother with pits until i have a few villas, and would only queue wall when i had excess clay.
I'm not in top 20 (ranked around 50) after starting 3 days late.