DeletedUser6726
Guest
I don't really understand what you mean by player vs. barb. If you're not allowed to attack players and will never be attacked (since barbs don't attack) there's no point in having defense and the goal becomes just farming and nobling barbs as fast as you can, which'd get boring, really really quick.
I have to agree with this.
What i see as a possible option is a training world. It could possibly work like the BETA world does, so it would be kept at a relatively small size.
After a month or two a player is sent to the latest available game world with a larger village say 3 or 4K. If a player is grasping the basic mechanics of the game quicker then this can be sooner.
Ingame mods would be present to overlook accounts and give pointers. This would be bespoke to each account (although time consuming).
Theses pointers could be in the way of a pop-up box like you get when you first join a world.
The only down side of this idea is that current players *may* create an account on this world to see who can get promoted to the real game worlds quickest (Some kind of bragging rights i suspect).