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Well fine. Either way, I'm definitely not trying to imply I'm better than anyone. Sounds like we got that all sorted then.
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That was in a w39 skype chat if I remember right?
There's a fairly big difference between "startup whores" who are just good at rushing the first month or two and long term decent players. What you're looking at now is a top 20 full of the kinds of people that can sleep 3 hours a night and know exactly the right order to build everything in to optimise their build. Many of those people will get bored and quit once this world gets big and complex with dozens of villages and there are new worlds to startup on as fast as humanly possible.
[pp]You would love to think that wouldnt you? I am up at the top with so little effort it isnt even funny. I have zero gameplan or "optimization" and literally have just been clicking buttons. Whatever mood I am in is what ends up built and none of it is even remotely efficiently built.[/pp]What you're looking at now is a top 20 full of the kinds of people that can sleep 3 hours a night and know exactly the right order to build everything in to optimise their build.
[pp]All of the good "startup whores" are more than capable of playing long term. I am currently playing a 3 million account that I startup whored myself. How do you explain lodda? He is currently playing 2 different rank 1 accounts if I recall correctly as well as an account in the current top 10 of this world.What you're looking at now is a top 20 full of the kinds of people that can sleep 3 hours a night and know exactly the right order to build everything in to optimise their build.
That's fair. It was just a light jab at those who do so well. No harm intended. I'm just a mediocre player and confess to neglecting sleep and social life regardless.
It's true hoang gave me a good raping early in W2 but really I don't think many people who were literally located in the square next to his village would have survived long. Anyway, hoang is my prime example, started up absolutely ridiculously fast, could have gone on to own the entire world but instead has now quit, or got nobled or something. I assume he lost interest.
The difference between us is that I restarted and have achieved moderate success since then whereas hoang didn't bother because restarting after 3 weeks is not as interesting as startup whoring.
[pp]You would love to think that wouldnt you? I am up at the top with so little effort it isnt even funny. I have zero gameplan or "optimization" and literally have just been clicking buttons. Whatever mood I am in is what ends up built and none of it is even remotely efficiently built.[/pp]
[pp]All of the good "startup whores" are more than capable of playing long term. I am currently playing a 3 million account that I startup whored myself. How do you explain lodda? He is currently playing 2 different rank 1 accounts if I recall correctly as well as an account in the current top 10 of this world.
1st wizzydizzy 9,903,858
1st cer-berus 1,852,238
The problem is not with the players but the way that TW is set up. If they were to give us smaller worlds and actual world endings then you would see many more "startup whores" stick out to the end. An 8 continent world or even a 4 continent world would be absolutely amazing and players would be able to see the light at the end of the tunnel so to speak. The enjoyment has to be relative to the effort. Managing thousands of villages seems too much like work when there is no end in sight.[/pp]
A counter example only disproves a universal.
A counter example only disproves a universal.
[pp]I was just showing the obvious examples. I could go on if you really wanted. The fact is, the current top 20 houses many players that have in fact gotten to the several million point stage.[/pp]
a good internet connection can easily excel at it if they put their mind to it.
but some maybe have yet to see past 40 villages :icon_redface:
Alot of the problems that lead the top/skilled players to drop out is that,
the good player and the well known
all tend to huddle together into a very few select tribes
Thereby making that tribe(s) quite unstoppable, they spread rapidly like a virus across the land
because there is no real competition left.
yes smaller tribe limits do prevent all the best players being in the same tribe
but 20 elite players is still better than 200 noobs.
If a world is going to stay long term entertaining,then the good players need to stop grouping together and actually be in opposing tribes
I've found an extreme lack of anything approaching what might be considered skill later on in worlds. I've often been rebuked by noobs when I attempt to teach them anything new. The saying, "Can't teach an old dog new tricks," is often very apt in late game situations. I often hear the, "Hey, I've gotten this many points do it this way so why should I change anything? 3-4 second trains have worked, so I will keep using them". These people often never learn because what they did one time worked out so they think they are good players. So I don't believe staying in a world longer makes you good, decent or skilled. Quite the contrary actually; I believe people who aren't taught how to properly play, or who don't see out how to properly play, eventually become worse and worse as time goes on and they convince themselves their way is "the way".
Oh, and while I've never played something as developed as w1 or w2 are on .net at this point, I have played in the stages of the game where everyone in the top 100 has at least 300 villages.
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