Ok as we seem to have a lot of changes thought might do a quick update! The Curse of Ruffus has finally fallen on those plucky Magicians so lets see who is heading for the exits and who is destined for greatness!
As per usual showing the ODA and ODD scores but as has been ahem a gap in the updates am not going to show the rise as well would be silly.
Rank 1: BOGOF (+1) 4.920.875 points 24 members and 570 villas
ODA: 13.5 million Rank 1
ODD: 5.19 Million Rank 5
Secrets: 1
My tribe so won't comment
Rank 1: W.G (-1) 4.580.169 points 24 members and 568 villas
ODA: 12.42 million Rank 2
ODD: 2.10 million Rank 22
Secrets 3 (plus 1 in their family)
All the two's for our masters of the recruit nuke. Rank 2 in points and ODA and rank 22 in ODD as they dominate their K with their family tribe. Sandwiched between TIR and BOGOF yet with plenty of room to expand rimwards or onto the DOGG outpost to their north you do feel that a lot of their members must be getting bored.
From their caps it is internals, barbs and the rim tribe ASS so what the rest do am not so sure but see a few have gone to the outer rim to set up small colonies to pass the time.
Having said that almost all their members show regular good growth so maybe they are plotting their next recruit nuke after the demise of the Magicians?
High ODA shows that recruit nuking aside they are opponents to be wary of and you cannot fault their growth and strategy from the start of the world. Good tribe.
Rank 3 (+5) ~TIR~ 4.346.241 points 24 members and 514 villages
ODA: 10.54 million Rank 4
ODD: 2.67 million Rank 15
Secrets: 2
Biggest jump since the last update and masterminds of the demise of Magic. Some would say took too long but they didn't have a good a recruit nuke as some so did it the hard way and looks like enjoyed a good war. Battle hardened and now owning their K they are the most spread out of the big tribes so their members should all be able to expand.
Clouds on their green valley horizon is the pasta eaters to the North but the silver lining is the feebleness that is The Tribe That Cannot be Names to the east of them so they should have plenty of free snacks for weeks to come.
You have to doff hats to this lot as at the start of this world had a spot few would have taken and have, through hard work and close harmony singing, made it into the top 3
Good work!
Rank 4 (+2) Death 3.934.391 points 25 members and 454 villas
ODA: 7.67 million Rank 7
ODD: 4.52 million Rank 8
Secrets: 0
The Shroud Wearers have done what I thought they would which is to dominate the core of UK11. Alas most of the secrets spawned in the rim areas but still a few for them to control and from being ranked 1 in ODD from the start, having isolated members their position at No 4 is a superb achievement.
Just recruited the Ranked 1 acc (fear for your internals!) they have grown from a mixture of picking the right wars at the right time and then taking on new recruits and this has seen them cement their Top 5 spot. Larger tribes such as the One That Scares Small Children should hang their heads in shame that they have been bossed about by a smaller hungrier tribe but just shows is the size of the fight in the dog not the dog itself that matters.
With a free buffet just being served up, good allies watch this tribe continue to grow and all done with a penchant for sheets and rudimentary farm equipment!
Rank 5 (NE) DOGG 2.865.903 points 23 members and 405 villas
ODA: 4.91 million Rank 10
ODD: 4.81 million Rank 7
Secrets: 3 (plus 1 in their family)
Larger part of the Dogg family and used their late start to dominate their area to hit top 5 so kudos for that achievement and have been excellent in taking secrets too. Lots of movement between the two tribes which sort of flags up who is active and who isn't as they perhaps look to set their strongest line up into the main tribe and manage the rump (see what I did there!) into internals and cannon fodder.
Not had any notable wars (or shameful ones) but life should become more interesting for them shortly s the world moves into the end game.
Have shown how to run a family tribe well and not a lot to fault. Positionally they Have BOGOF to the west, KTZ to their east and the AFA mob to the south so lots of work still to do if they are to compete further.
Rank 6 W-G (NE) 2.405.510 points 19 members and 310 villages
ODA: 5.63 million Rank 9
ODD: 1.34 million Rank 28
Secrets: 1 (3 in the main tribe)
Smaller part of the paste eaters family and again high ODA low ODD so having an easy life at the moment. Similar issues to the main tribe in lots of members hedged in with little room for growth and the hot chestnut of all this work and no chance of being on the winning side (unless they go for the mother of all account merges!)
Am sure someone has mentioned the elephant in the room but how to deal with it will tax the WG leadership above and beyond the use of the recruit button.
Still part of the dominant tribe in the NW, look to have easy food on the rim so for now all is laughs and smiles.
Rank 7: Life (NE) 2.318.321 points 23 members and 338 villages
ODA: 6.95 million Rank 7
ODD: 2.88 Million Rank 12
Secrets: 0
Part of the gank on the Magicians has seen this tribe muscle their way into the top 10. Now with Magic gone will the diplomacy hold as this tribe is split into two distinct chunks. The pasta eaters might see this as an easy route into K55 and they also have the Shroud Wearers nearby.
Tough position to grow from here you would think from map reading but so far so good for them but I think this is their high point and expect their better players to jump ship and the rest to be food for the bigger beasts out there.
Rank 8: BRENT (-5) 2.097.582 points 20 members and 261 villas
ODA: 10.6 million Rank 3
ODD: 7.72 million Rank 2
Secrets: 0
Oh dear! Finally got rid of their bug bear tribe WC this tribe should really have pushed on but poor leadership and inability to mount an effective defence when being opped has seen this was once might tribe fall out of love quicker than a puppy that has just rolled in fox dirt. Looks cute but you wouldn't want to touch it.
A shame as the hard work was done but with their top internaller off to the Shroud Wearers and led by an ex BOGOF player (yes you may well ponder on that!!) expect to see this tribe disappear shortly.
Awful name too.
Rank 9: Synergy West (NE) 2.024.634 points 23 members and 286 villages
ODA: 3.58 million Rank 15
ODD: 1.07 milion Rank 34
Secrets: 2
Down in the SW these rim warriors are led by a TW old school player so anyone that thinks they will be easy food might find their feelings hurt. Can the rank and file match the excellence of the leadership is a moot point and having rimmed one of their bigger players on Uk12 with his only def being a mail nuke is a little doubt in my mind but will see.
However, they have THAT tribe to their north so should find easy pickings for weeks to come. Maybe a party pooper for the big 5? I think so.
Rank 10: m AfiA (NE) 1.800. points 21 members and 233 villas
ODA: 6.59 million Rank 8
ODD: 3.71 million Rank 11
Secrets: 1 (plus 2 in the family tribe)
Punching above their weight and getting hit fairly hard back this tribe has outgrown its parent tribe and controlled its patch nicely. Stats show losses to all their neighbours so lots of skirmishing going on and with Synergy to their south, KTZ and the DOGG squad to their North and East and BOGOF to their west they too will no doubt be looking at the Tribe Who Must Never Be Mentioned Aloud in the Company of Nuns with a look of glee.
Tough spot to grow out of but this has been the case for them from the start and they will be hard work to take down.
Good tribe
Where Are They Now?
Rank 27 Magic (-23)
Possibly a better tribe after the Ruffus fake premium hissy fit quit? Certainly seems that way with a valiant rearguard action against huge odds and think that although defeated they can hold their heads up high (those that didn't flee at the first whiff of spear nukes that is)
I did tell them they had breached TW rule No 2 about Knights on profile pics but they knew better and alas have paid the price.
Still given UK11 a lot of fun and will be missed.
Good game Magicians!
WC (disbanded)
Ah the easy smiles from that name sadly merely a memory to the rest of us. Undone by their experienced players not putting the effort in led to much being shouldered by their Duke. Did well in their wars but in the end ground down and disbanded.
Good tribe in their time though and shame to see it end with a whimper rather than a bang.
Ok that is the top 10. May or may not do another one and as always if you think you have been judged harshly then point out the errors (nicely) as this review done without my usual sneaking about gathering up all the gossip!