and how can a team leader do well against like 10 celtic mists :lol:?
Was discussing an idea with MontyPython and figured I'd see if other people were interested in it.
Ideally we'd have a number of teams (either 4, 8, 12, or 16 most likely, some number divisible by 4). Each team would consist of one experienced player and either 5 or 10 newer players. The goal would be teach your group of players to play and then at a later stage have the teams declare on each other. There's a catch though. The experienced players would not be able to attack each other, they'd only be allowed to attack the other teams 'pupils', the same would go for the 'pupils', they would only attack other teams leaders. This way the goal would be for each team leader to teach their members to play well enough for them to take out the other teams leaders.
what happens when someone good says there a noob and that team owns
it wouldnt be to hard to make a new profile
Team cerebrus would try
one of the best players ever
You mean like Thomas teh tank engine? Ulscisor? Status quo? Zero point? Riptide revenge? Fire dance? Violence? Fuzzy Bunny? Metal duck? (ewwww).......the lists go on and on.
if it happened, you would know by weeks end, when that "unknown" player got into the top 20. But, most people have some amount of honor, and don't try to do that anyway...
I dunno, I once joined one of the che!!!'s...think it was w17 acting like a newb, and they didn't catch on till we (coplayed) told them.
It's really not hard as long as you've played with a couple good newbs.
Actually we were flamed several times when trying to drop hints while staying anonymous :S.
because if celtic mist is a teacher, tehyd learn her tactics, but not have the worlds of experience with them to eb to her standard.
thus it'll be 9 mini celtics, and 1 big one.