DeletedUser
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Sleep mode has to do with when attacks land, not with when they were sent.
Why does it have to be set up a certain way?
Sleep mode has to do with when attacks land, not with when they were sent.
Why does it have to be set up a certain way?
Why does it have to be set up a certain way?
I'd say nix the prem, most newer players don't have it. otherwise, (Y)Heres a few ideas - that might be something to think about:
1. Set up a speed server style with a low speed setting like 2-10 times.
2. Get people that actually can lead or teach as Dukes and a few others as Barons that also have a good idea on how to play. These dukes and barons are given a months PP (as a suggestion) to help others improve their skills.
3. Set the round so a high (3 times defense) night bonus is on for most of the time - excluding a couple hours a day or only on weekends - barbs are not included in night bonus. Or have a fairly long BP - like 2 - 3 weeks so everyone can get used to farming barbs and sorting out how to get a decent set up.
4. All players wishing to join must either pay, or have the first 100 in free and then say a nominal PP to enter for the rest.
5. All newer players are automatically assigned to a tribe, this will allow tribes to be evenly matched.
The aim of the round is to be the top tribe after a a few weeks, months etc. and the winner gets a prize. (Sig or PP or whatever). There should be also a setting that allows no tribe member to attack each other or no alliance support. After BP ends the tribes can either fight each other or have alliances - none before.
This idea is based solely on a teaching round, that allows new members to learn how to play TW and understand how to get a decent start up, as well as learn how activity and setting up farming runs, use of quick bar etc increases their chance of not constantly getting farmed or rimmed. It is based on W27.net but with a defined Leader structure and allowances for beginners to have a lot more breathing room to set their vils up. As well as getting to know the players in their tribe.
That all? Why not add an auto defend button while you're at it. Terrible idea.
vendetta, charizard=predator's go around and flame nauz and pervis wherever they go account.No, its not, it removes the most boring and pointless aspect of late game play, which is mass faking/tagging. No one wants to sit around for hours tagging attacks constantly, and it removes all skill from late game, as all examples I have seen is people just sending mass attacks till someone gets bored of wasting their free time tagging, and quits. Auto tagging would make late game attackers actually think about how to attack, rather than just to try and send the most attacks.
I did. I know most players have read through the rules multiple times, maybe not the day they joined, but certainly over time.No, not everyone only when asked.
Say, I put in context,
New player starts at rim of a new world (so what k24? k23?) don't really know what they are doing see a person near them that has x vills x points, seems like they know what they are doing, and then new player will then message player x and question.
I did this, and i was met with a response that wasn't entirely understood by me...or taken the wrong way by me. either way when i get frustrated with something, you know when your getting a reponse back. Having this convo with nauz now in pm.
I say a public apology for 'staring' out a word. OK, but in my defence, who reads the rules? Especially when they are long as. I bet no one read it. I am just acting on human instinct that some other human like me will pm me when i do something wrong and tell me how to correct, instead of jumping to conclusions.
I agree completely. Look at the grepolis tutorial, or thewest's tut. (or westwars!) They all have long reaching tutorials, soem that give bonus's etc. This would be a great idea for TW.[gfx]In my opinion, these two ideas are perfect solutions to the problem of newer players finding it difficult to learn the ropes. I particularly like the idea of extending the tutorial to include farming a barb, as most new players have no concept of farming (why would they without anyone to tell them?) and thus grow very slowly and get nobled very quickly!
I would also like to volunteer that, after a player has been playing for a day or so, they receive some sort of mail/ notification/ splash screen- whatever- with something along the lines of "having trouble? Why not visit the forums to see some great tips for new players?". This would both promote activity in the forums, and encourage new players to learn from the vast array of guides.[/gfx]
[th]In my personal point of view one of the major flaws in this game (which also is one of the most important reasons for new and players and those with low to mediocre time to play to quit) is
the attacker decides, when a defender has to be online.
I would like to hear some opinions from the community about it and whether they have ideas, how to prevent this. This may also include ideas, which would mean a major change in the game play. I'm not saying, that any of them would happen. Yet I'd like to know them nevertheless. ;-)[/th]
Very unfair on the attacker. Plans would be quite impossible to plan. A sleep mode of 6-8 hours a day maybe.
I would find that annoying, anyone who has many incomings within say 10 hours could just set sleep mode to start just before the attacks hit. Making it very straightening for the attacker.
I would find that annoying, anyone who has many incomings within say 10 hours could just set sleep mode to start just before the attacks hit. Making it very straightening for the attacker.
No, you chose the times of your sleep mode before you start the world. You cannot change it during your time in the world without maybe a weeks notice.
a really interesting idea.Somewhat lazy to read every single post, but if you want the defender to have another advantage, why not make it so they can intercept the incomming offensive? Then the player who launched the original attack could launch reinforcements to the point where the defenders army would be (if it was successful). The defender would not know of this incomming reinforcement offensive until he defeated the first offensive army, he could then send his troops at it....
One account one player no dual/triple players on a single account.
I like my player versus barb idea and player versus player idea. New players could be directed to players versus barb worlds, I'm sure experienced players will sit in this world to help people. Once new players feel confident they could move out the baby pool and enter the competition pool.